David Fotland wrote:
> So I'm curious then. With simple UCT (no rave, no priors, no progressive
> widening), many people said the best constant was about 0.45. What
are the
> new concepts that let you avoid the constant?
Whatever concepts are used it must indirectly be a question of
improved move ordering. The better the move ordering, the smaller the
need to do exploration.
> Is it RAVE, because the information gathered during the search lets you
> focus the search accurately without the UCT term? Many people have said
> that RAVE has no benefit for them.
>
> Do most of the strongest programs use RAVE? I think from Crazystone's
> papers, that it does not use RAVE. Gnugomc does not use rave.
I've never had success with RAVE but I might make a new attempt for
GNU Go some time.
> Is it the prior values from go knowledge, like opening books, reading
> tactics before the search etc? Do all of the top programs have opening
> books now? I know mogo does.
The MonteGNU account on CGOS (9x9) has a self-learnt opening book with
currently slightly more than 16000 moves. Over the last 1000 games it
has played on average 4 moves (own moves that is, opponent moves not
counted) from the book. The record is 22 moves from book.
> Do most of the top programs read tactics before the search? I know Aya
> does.
GNU Go in Monte Carlo mode reads lots of tactics before the MC search.
But it doesn't use the tactics for the MC search. :-/
> Does it matter how prior values are used to guide the search? I
think mogo
> uses prior knowledge to initialize the RAVE values. Do other programs
> include it some other way, by initializing the FPU value, or by
initializing
> the UCT visits and confidence, or some extra, "prior" term in the
equation?
>
> Are there other techniques (not RAVE) that people are using to get
> information from the search to guide the move ordering? I think
crazystone
> estimates ownership of each point and uses it to set prior values in some
> way.
GNU Go uses a global move ordering shared by all nodes in the tree and
initialized from the results of the normal move generation.
/Gunnar
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