David Doshay wrote:
> One nasty form of "The Enemy's Key Point Is My Own" was the "reverse
> monkey jump," where SlugGo would properly recognize that the opponent's
> best move against it was a monkey jump, and properly see that stopping
> that monkey jump was the best move, but it would then play the same
> exact point the opponent would have, thus playing way too far inside its
> own area. So, as I said in my earlier post, "near" is the right idea,
> not at the same point. There are other easy examples involving them
> extending towards our stones, where we should not take their extension
> as our move, but we should prevent their extension my moving into that
> area farther from our own stones than they would have approached.

An extreme case is this life and death problem where playing the
opponent's key point is the worst you can do locally.

|OOOOO.
|XXXXO.
|.O.XOO
|.XOX.O
+------

/Gunnar
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