[computer-go] RE: My idea for a non-regression board-implementation graphical tool.

2008-10-23 Thread Denis fidaali
Go-gui as proven it's usefullness. I currently mainly use it for GTP testing, and for two-gtp measures. At some point i implemented the analysis commands. However i remember it as a very consuming task, and it wasn't very usefull to me. Rather than only pointing randomly at Gogui, i'd rather you p

Re: [computer-go] My idea for a non-regression board-implementation graphical tool.

2008-10-23 Thread Ross Werner
I second this. I have been using gtpdisplay ever since it was suggested on this list, and it has been working great. However, there are still a few things I want it to be able to do, so I would be happy to work with others who want to improve it as well. ~ Ross Jason House wrote: I ha

Re: [computer-go] My idea for a non-regression board-implementation graphical tool.

2008-10-23 Thread Jason House
I have a suspect gogui will do most of what you want. Take a close look at gtpdisplay, auto running of commands following each move, and the various output types/display methods. If it doesn't do what you want, it may be possible to patch it? Sent from my iPhone On Oct 23, 2008, at 4:38 PM,

[computer-go] My idea for a non-regression board-implementation graphical tool.

2008-10-23 Thread Denis fidaali
Hi. I would like to build-up a graphical regression tools for board implementation. I try to set up things in this document. All suggestions/questions are welcome. It is first targeted for myself. Initially it will serve as a proof builder, to be distributed with my first attempt at impl

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Don Dailey
On Thu, 2008-10-23 at 16:04 -0200, Mark Boon wrote: > OK, if the following is not the reason, then I don't know anything > anymore :) > > > My playouts allow multiple suicide. I believe Orego does the same. I > found that not checking for that actually made things faster overall. > But I bet that

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Don Dailey
By the way Mark, If you find you are not doing one of the things below exactly the same as I am, I would be willing to change my bot temporarily to see if it makes the result match yours (assuming it's trivial to make the change.) - Don On Thu, 2008-10-23 at 13:53 -0400, Don Dailey wrote: > On

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Mark Boon
OK, if the following is not the reason, then I don't know anything anymore :) My playouts allow multiple suicide. I believe Orego does the same. I found that not checking for that actually made things faster overall. But I bet that accounts for the longer average game-length. If suicide i

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Don Dailey
On Thu, 2008-10-23 at 18:46 +0100, Claus Reinke wrote: > > Thanks again for more explanations. I think the AMAF is clear to me now. > > For what it is worth: I read the AMAF section as indicating that the bots > are to play using AMAF heuristics - random playouts, followed by playing > the AMAF-sc

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Don Dailey
Just to be clear, the average length of the playout is what we are looking for, not the average length of games that might be played from genmove commands. - Don On Thu, 2008-10-23 at 15:00 -0200, Mark Boon wrote: > Thanks again for more explanations. I think the AMAF is clear to me now. > > >

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Don Dailey
On Thu, 2008-10-23 at 15:00 -0200, Mark Boon wrote: > Thanks again for more explanations. I think the AMAF is clear to me now. > > > >> When you say you count all the playouts starting from an empty board, > >> then > >> I have no idea how our outcome can be different by 3-4 moves, > >> which i

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Claus Reinke
> Thanks again for more explanations. I think the AMAF is clear to me now. For what it is worth: I read the AMAF section as indicating that the bots are to play using AMAF heuristics - random playouts, followed by playing the AMAF-scored winning move, rinse and repeat. Which is why I thought I sho

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Weston Markham
On Thu, Oct 23, 2008 at 1:00 PM, Mark Boon <[EMAIL PROTECTED]> wrote: > This is still something I don't understand. Are there others who implemented > the same thing and got 111 moves per game on average? I tried to look > through some posts on this list but didn't see any other numbers published.

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Mark Boon
Thanks again for more explanations. I think the AMAF is clear to me now. When you say you count all the playouts starting from an empty board, then I have no idea how our outcome can be different by 3-4 moves, which is coincidentally the average depth of a uniform tree of 1,000,000 moves on

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Don Dailey
On Thu, 2008-10-23 at 13:33 -0200, Mark Boon wrote: > Don, > > You're probably right and I'm misunderstanding how it's supposed to > work. > > Let me quote te original description: > >6. Scoring for game play uses AMAF - all moves as first. In the >play-outs, statistics are

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Mark Boon
Don, You're probably right and I'm misunderstanding how it's supposed to work. Let me quote te original description: 6. Scoring for game play uses AMAF - all moves as first. In the play-outs, statistics are taken on moves played during the play-outs. Statistics are t

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Don Dailey
On Thu, 2008-10-23 at 09:38 -0200, Mark Boon wrote: > Don, > > I have figured out the discrepancy in the average game length. As > playout length I count from the start of the game, which gives me > 114-115. I believe you count from the starting position where the > playout starts. Because w

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-23 Thread Mark Boon
Don, I have figured out the discrepancy in the average game length. As playout length I count from the start of the game, which gives me 114-115. I believe you count from the starting position where the playout starts. Because when I modify my code to do that I also get 111 moves per game