Go-gui as proven it's usefullness.
I currently mainly use it for GTP testing, and for two-gtp measures.
At some point i implemented the analysis commands. However i remember
it as a very consuming task, and it wasn't very usefull to me.
Rather than only pointing randomly at Gogui, i'd rather you p
I second this. I have been using gtpdisplay ever since it was suggested
on this list, and it has been working great. However, there are still a
few things I want it to be able to do, so I would be happy to work with
others who want to improve it as well.
~ Ross
Jason House wrote:
I ha
I have a suspect gogui will do most of what you want. Take a close
look at gtpdisplay, auto running of commands following each move, and
the various output types/display methods.
If it doesn't do what you want, it may be possible to patch it?
Sent from my iPhone
On Oct 23, 2008, at 4:38 PM,
Hi. I would like to build-up a graphical regression tools for board
implementation.
I try to set up things in this document. All suggestions/questions are welcome.
It is first targeted for myself. Initially it will serve as a proof builder,
to be distributed with my first attempt at impl
On Thu, 2008-10-23 at 16:04 -0200, Mark Boon wrote:
> OK, if the following is not the reason, then I don't know anything
> anymore :)
>
>
> My playouts allow multiple suicide. I believe Orego does the same. I
> found that not checking for that actually made things faster overall.
> But I bet that
By the way Mark,
If you find you are not doing one of the things below exactly the same
as I am, I would be willing to change my bot temporarily to see if it
makes the result match yours (assuming it's trivial to make the change.)
- Don
On Thu, 2008-10-23 at 13:53 -0400, Don Dailey wrote:
> On
OK, if the following is not the reason, then I don't know anything
anymore :)
My playouts allow multiple suicide. I believe Orego does the same. I
found that not checking for that actually made things faster overall.
But I bet that accounts for the longer average game-length.
If suicide i
On Thu, 2008-10-23 at 18:46 +0100, Claus Reinke wrote:
> > Thanks again for more explanations. I think the AMAF is clear to me now.
>
> For what it is worth: I read the AMAF section as indicating that the bots
> are to play using AMAF heuristics - random playouts, followed by playing
> the AMAF-sc
Just to be clear, the average length of the playout is what we are
looking for, not the average length of games that might be played from
genmove commands.
- Don
On Thu, 2008-10-23 at 15:00 -0200, Mark Boon wrote:
> Thanks again for more explanations. I think the AMAF is clear to me now.
>
>
>
On Thu, 2008-10-23 at 15:00 -0200, Mark Boon wrote:
> Thanks again for more explanations. I think the AMAF is clear to me now.
>
>
> >> When you say you count all the playouts starting from an empty board,
> >> then
> >> I have no idea how our outcome can be different by 3-4 moves,
> >> which i
> Thanks again for more explanations. I think the AMAF is clear to me now.
For what it is worth: I read the AMAF section as indicating that the bots
are to play using AMAF heuristics - random playouts, followed by playing
the AMAF-scored winning move, rinse and repeat. Which is why I thought
I sho
On Thu, Oct 23, 2008 at 1:00 PM, Mark Boon <[EMAIL PROTECTED]> wrote:
> This is still something I don't understand. Are there others who implemented
> the same thing and got 111 moves per game on average? I tried to look
> through some posts on this list but didn't see any other numbers published.
Thanks again for more explanations. I think the AMAF is clear to me now.
When you say you count all the playouts starting from an empty board,
then
I have no idea how our outcome can be different by 3-4 moves,
which is
coincidentally the average depth of a uniform tree of 1,000,000 moves
on
On Thu, 2008-10-23 at 13:33 -0200, Mark Boon wrote:
> Don,
>
> You're probably right and I'm misunderstanding how it's supposed to
> work.
>
> Let me quote te original description:
>
>6. Scoring for game play uses AMAF - all moves as first. In the
>play-outs, statistics are
Don,
You're probably right and I'm misunderstanding how it's supposed to
work.
Let me quote te original description:
6. Scoring for game play uses AMAF - all moves as first. In the
play-outs, statistics are taken on moves played during the
play-outs. Statistics are t
On Thu, 2008-10-23 at 09:38 -0200, Mark Boon wrote:
> Don,
>
> I have figured out the discrepancy in the average game length. As
> playout length I count from the start of the game, which gives me
> 114-115. I believe you count from the starting position where the
> playout starts. Because w
Don,
I have figured out the discrepancy in the average game length. As
playout length I count from the start of the game, which gives me
114-115. I believe you count from the starting position where the
playout starts. Because when I modify my code to do that I also get
111 moves per game
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