Just to be clear, the average length of the playout is what we are
looking for, not the average length of games that might be played from
genmove commands.

- Don


On Thu, 2008-10-23 at 15:00 -0200, Mark Boon wrote:
> Thanks again for more explanations. I think the AMAF is clear to me now.
> 
> 
> >> When you say you count all the playouts starting from an empty board,
> >> then
> >> I have no idea how our outcome can be different by 3-4 moves,  
> >> which is
> >> coincidentally the average depth of a uniform tree of 1,000,000 moves
> >> on a 9x9 board.
> >
> > Well we are doing 2 completely different things - so it is  
> > surprising to
> > me that we actually came that close.
> >
> >>
> 
> 
> This I don't understand. Both do a playout starting from an empty  
> board, trying every move but ko-captures and eye-filling moves (using  
> the same definition of eye). These are not completely different  
> things. These should be EXACLTY the same things. The only thing  
> different is that in my program the first few moves are selected by  
> my UCT search instead of random selection as in your program. But I  
> believe that does not affect the average game length one bit.
> 
> When I just run playouts from an empty board I get the same average  
> length, confirming that UCT selection does not influence the game- 
> length. I didn't assume you were doing a UCT search. I didn't  
> understand what kind of search you did exactly but in any case failed  
> to see how it would change the average game-length.
> 
> This is still something I don't understand. Are there others who  
> implemented the same thing and got 111 moves per game on average? I  
> tried to look through some posts on this list but didn't see any  
> other numbers published.
> 
> Mark
> 
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