Just to be clear, the average length of the playout is what we are looking for, not the average length of games that might be played from genmove commands.
- Don On Thu, 2008-10-23 at 15:00 -0200, Mark Boon wrote: > Thanks again for more explanations. I think the AMAF is clear to me now. > > > >> When you say you count all the playouts starting from an empty board, > >> then > >> I have no idea how our outcome can be different by 3-4 moves, > >> which is > >> coincidentally the average depth of a uniform tree of 1,000,000 moves > >> on a 9x9 board. > > > > Well we are doing 2 completely different things - so it is > > surprising to > > me that we actually came that close. > > > >> > > > This I don't understand. Both do a playout starting from an empty > board, trying every move but ko-captures and eye-filling moves (using > the same definition of eye). These are not completely different > things. These should be EXACLTY the same things. The only thing > different is that in my program the first few moves are selected by > my UCT search instead of random selection as in your program. But I > believe that does not affect the average game length one bit. > > When I just run playouts from an empty board I get the same average > length, confirming that UCT selection does not influence the game- > length. I didn't assume you were doing a UCT search. I didn't > understand what kind of search you did exactly but in any case failed > to see how it would change the average game-length. > > This is still something I don't understand. Are there others who > implemented the same thing and got 111 moves per game on average? I > tried to look through some posts on this list but didn't see any > other numbers published. > > Mark > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/
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