Re: [computer-go] Anchor Player

2006-12-27 Thread Łukasz Lew
But not all of those are final (often dead stones remain on board). But one eye seki is an answer for me. Thanks, Lukasz On 12/27/06, Don Dailey <[EMAIL PROTECTED]> wrote: I extracted all the games from one month and uniq'd them, it looks like all results are possible: Forfeit B+ Forfeit

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-27 Thread Aloril
On Wed, 2006-12-27 at 19:16 -0500, Don Dailey wrote: > This is a mess. I'll need to make a decision soon as I'm already > testing the 19x19 server - getting some baseline data so that I > can then estimate the proper handicap assignments. > > I don't know if this will be an issue for many pr

Re: [computer-go] Interesting problem

2006-12-27 Thread dhillismail
A more detailed version. 1| 208 110 63 89 93 104 106 98 117 139 117 98 106 104 93 89 63 110 208 2| 110 18868 12 17 17 22 39 22 17 17 12 868 18 110 3| 638...26645

Re: [computer-go] Interesting problem

2006-12-27 Thread Don Dailey
Thanks Dave, - Don On Wed, 2006-12-27 at 23:50 -0500, [EMAIL PROTECTED] wrote: > File attached. And also inline below Dave Hillis antminder on KGS ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/

Re: [computer-go] Interesting problem

2006-12-27 Thread dhillismail
File attached. And also inline below Dave Hillis antminder on KGS 1| 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 21 2| 21 18868 12 17 17 21 21 21 17 17 12 868 18 21 3| 218.

Re: [computer-go] Interesting problem

2006-12-27 Thread Don Dailey
Can you send me an attachment with the 19x19 data in a text file? I will try a version for the 19x19 games and see what happens. - Don On Wed, 2006-12-27 at 23:35 -0500, [EMAIL PROTECTED] wrote: > I'll post a 19x19 version if anyone is interested, but the lines will > wrap around... _

Re: [computer-go] Interesting problem

2006-12-27 Thread dhillismail
Here is a way to make a slightly smarter (and much prettier) random player. It is good for MC playout games too. For the first 20 or so plys, restrict the board spaces that can be filled to those commonly seen in human games. Below is a table for 9x9 games (trained from SGF files)

Re: [computer-go] Interesting problem

2006-12-27 Thread Don Dailey
It turns out that I did not turn off all of the stuff that strengthened the random player - so hopefully I have much weaker players now. (There was a bug that made the program too strong :-) - Don On Wed, 2006-12-27 at 21:34 -0500, Don Dailey wrote: > I'm having an interesting problem - my hope

[computer-go] Interesting problem

2006-12-27 Thread Don Dailey
I'm having an interesting problem - my hope is to set a random legal move making player (who doesn't fill 1 point eyes) at ELO zero. I feel this would define a nice standard that is easy to reproduce and verify experimentally and at least would be a known quantity even 100 years from now. B

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-27 Thread Don Dailey
Actually, 1 program would have at most 10 entries if I allow up to 9 handicap stones. Unless I also rated each program's performance taking and giving the handicap! But this seems foolish. - Don On Wed, 2006-12-27 at 20:58 -0500, Don Dailey wrote: > This is definitely an interesting idea.

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-27 Thread Don Dailey
This is definitely an interesting idea.If I were to do something like this I think I would want to have separate display pages for each program, otherwise you might have 10-20 entries for a single program! It would require quite a bit of reworking of the server. Let me think about this a bit.

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-27 Thread Markus Enzenberger
would it make sense to treat players with handicap as completely different players? For example, GNU Go giving one handicap stone would be a different player and get a rating independent of GNU Go in an even game? Then there is no problem about how to shoehorn handicap into the ELO system. It w

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-27 Thread Matt Gokey
Don Dailey wrote: Should we: 1. Give white N-1 stones at end of game. (where N = handicap) 2. Give white N stones at end of game. (N = handicap) 3. Give white N stones except handicap 1 case. 4. Not worry about giving white anything but the appropriate handicap stones. Opti

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-27 Thread Don Dailey
This is a mess. I'll need to make a decision soon as I'm already testing the 19x19 server - getting some baseline data so that I can then estimate the proper handicap assignments. I don't know if this will be an issue for many programs, but the Monte Carlo programs will have to figure it co

[computer-go] Fw: Compensation for handicap plays?

2006-12-27 Thread terry mcintyre
Here's John Tromp's reply: he does not specify compensation for handicap stones - but leaves wiggle room for the players to choose such komi as they wish. - Forwarded Message From: John Tromp <[EMAIL PROTECTED]> To: terry mcintyre <[EMAIL PROTECTED]> Sent: Saturday, December 23, 2006 4

Re: [computer-go] 2007 KGS bot tournament schedule

2006-12-27 Thread Don Dailey
Hi Sylvain, Do you think it would be useful to add 1/2 second for CGOS games? I have long considered doing that. I would still consider it fixed time games - I would just silently add 1/2 second to the clock for each move as a kind of internal benefit of the doubt factor - it's clear that some t

Re: [computer-go] 2007 KGS bot tournament schedule

2006-12-27 Thread Nick Wedd
Hi Sylvain, Perhaps the duration of the game could be x minutes for the game+1 second per move to take into account the communication time? I think this is a good idea. My reason for using absolute time is that I want to be sure of keeping to schedule. If a game overruns, the KGS tournament

Re: [computer-go] Anchor Player

2006-12-27 Thread Don Dailey
I extracted all the games from one month and uniq'd them, it looks like all results are possible: Forfeit B+ Forfeit W+ Illegal B+ Illegal W+ Resign B+ Resign W+ Time B+ Time W+ 0.5 B+ 0.5 W+ 1.5 B+ 1.5 W+ 2.5 B+ 2.5 W+ 3.5 B+ 3.5 W+ 4.5 B+ 4.5 W+ 5.5 B+ 5.5

Re: [computer-go] 2007 KGS bot tournament schedule

2006-12-27 Thread sylvain . gelly
Hi Nick, > I plan to hold another Slow tournament, once the KGS "five-minute rule" > but has been fixed. Good idea, this tournament have been popular. > I am also considering having a Fast tournament, with maybe a minute each > for 9x9, or four minutes each for 19x19. Would there be interest in

[computer-go] 2007 KGS bot tournament schedule

2006-12-27 Thread Nick Wedd
I have posted a schedule for KGS Computer Go tournaments in 2007. It should (at present) be regarded as provisional. If anyone really wants one of these dates changed, they can let me know - I may or may not be willing to change it. I plan to hold another Slow tournament, once the KGS "five-

Re: [computer-go] Anchor Player

2006-12-27 Thread John Tromp
On 12/27/06, nando <[EMAIL PROTECTED]> wrote: On 12/27/06, Łukasz Lew <[EMAIL PROTECTED]> wrote: (...) > Normal seki gives two neutral points, so it doesn't matter. Two one-eyed groups sharing one dame are another common form of seki, and these give you the sought one point difference. -John

Re: [computer-go] Anchor Player

2006-12-27 Thread nando
On 12/27/06, Łukasz Lew <[EMAIL PROTECTED]> wrote: (...) Normal seki gives two neutral points, so it doesn't matter. I'm walking on increasingly thin ice (for me), but you're right, "normal" sekis shouldn't change things. Though, there are also beasts like this one: http://senseis.xmp.net/?pat

Re: [computer-go] Anchor Player

2006-12-27 Thread Urban Hafner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Dec 27, 2006, at 14:56 , Łukasz Lew wrote: I believe there is, yes (that's what I was hinting at with "almost"). There must be a seki somewhere on the board though. Normal seki gives two neutral points, so it doesn't matter. Doesn't CGOS con

Re: [computer-go] Anchor Player

2006-12-27 Thread Łukasz Lew
On 12/27/06, nando <[EMAIL PROTECTED]> wrote: On 12/27/06, Łukasz Lew <[EMAIL PROTECTED]> wrote: > I agree :) > What I wanted to ask is: > Does there exists two final (no profitable move left) 9x9 board > positions that their area score differ by one point ? Ah, sorry :) I believe there is, yes

Re: [computer-go] Anchor Player

2006-12-27 Thread nando
On 12/27/06, Łukasz Lew <[EMAIL PROTECTED]> wrote: I agree :) What I wanted to ask is: Does there exists two final (no profitable move left) 9x9 board positions that their area score differ by one point ? Ah, sorry :) I believe there is, yes (that's what I was hinting at with "almost"). There

Re: [computer-go] Anchor Player

2006-12-27 Thread Łukasz Lew
On 12/27/06, nando <[EMAIL PROTECTED]> wrote: On 12/27/06, Łukasz Lew <[EMAIL PROTECTED]> wrote: (...) > > > > It's 7.5 > > Is there a difference? > I.e. Have You seen a situation where the result is W+(even number) > (on Chinese/CGOS rules) ? In chinese rules (or AGA), there's (almost) no diffe

Re: [computer-go] Anchor Player

2006-12-27 Thread nando
On 12/27/06, Łukasz Lew <[EMAIL PROTECTED]> wrote: (...) > > It's 7.5 Is there a difference? I.e. Have You seen a situation where the result is W+(even number) (on Chinese/CGOS rules) ? In chinese rules (or AGA), there's (almost) no difference between 5.5 and 6.5 or between 7.5 and 8.5. Curren

Re: [computer-go] Anchor Player

2006-12-27 Thread Łukasz Lew
On 12/26/06, nando <[EMAIL PROTECTED]> wrote: On 12/26/06, Don Dailey <[EMAIL PROTECTED]> wrote: > Yes, that's my plan.I'm going to use fixed handicap and 1 stone > compensation per handicap stone. > > One question I have - is compensation normally given in the 1 stone > case? I believe, no.