It turns out that I did not turn off all of the stuff
that strengthened the random player - so hopefully I
have much weaker players now.

(There was a bug that made the program too strong :-)

- Don


On Wed, 2006-12-27 at 21:34 -0500, Don Dailey wrote:
> I'm having an interesting problem - my hope is to set
> a random legal move making player (who doesn't fill
> 1 point eyes) at ELO zero.     
> 
> I feel this would define a nice standard that is
> easy to reproduce and verify experimentally and 
> at least would be a known quantity even 100 years
> from now.
> 
> But I'm having a difficult time creating players
> who are slightly better than this at 19x19.  I need
> incrementally better and better players.
> 
> But even a monte carlo program that does 1 simulation
> rarely loses, if my experiment is correct.    
> 
> The way it's coded has this effect conceptually:
> 
>   1.  Pick a random move R
> 
>   2.  Play a random game from R
> 
>   3.  If the game is a win,  play R, otherwise
>       pick some other move chosen randomly.
> 
> 
> It's interesting that this strategy is so much stronger
> than completely random play, because it's very close
> to random, or so I thought.
> 
> I guess I have to make even this strategy more random.
> 
> I never thought I would have trouble making a weak
> player!
> 
> 
> - Don
> 
> 
>    
> 
> 
> 
> 
> 
> 
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