From: "David Fotland" <[EMAIL PROTECTED]>
I'd like to see 30 minutes per side, since
that's pretty typical for human games.
I'd like to see 10 minutes per side, obtaining an accurate
rating more quickly, although I realize that shorter times are
less suited for MC based programs.
Is it an o
Do you know how long is the average 19x19 game? Since territories are much
larger, I think it would take many more moves to get down to single point
eyes. 9x9 has 81 points, but averages 107 moves. I guess 19x19 would
average 500 or 600 moves.
David
> -Original Message-
> From: [EMAIL
I'd like to see 19x19. No one plays the game on any other board size than
19x19, so the other sizes are not very interesting. The current strong
programs are all tuned only for 19x19, and the patterns and strategy are
quite different at other board sizes.
Of course you should keep the 9x9 serve
There's still plenty of juice left at boardspace, so
feel free to host more experiments at cgos.boardspace.net
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Did you have a specific size in mind?It seems like a 19x19 server
would be the natural thing.
I could run the old server until I get the new one finished.
- Don
On Mon, 2006-12-11 at 20:29 -0800, David Doshay wrote:
> A few months ago I suggested a number of stepwise increases
> in board
I don't have specific plans to set up 19x19 but the server can handle
any board size. The 9x9 server exists because Dave Dyer gave me space
on boardspace.net.
I'm actually working on an enhanced server - when It's ready I will put
the word out on the group and perhaps I can get someone to host it
A few months ago I suggested a number of stepwise increases
in board size to see how the algorithms scaled. It seems to me
having just 2 data points does not say enough about how the
MC (or any other) algorithm scales, so I wanted to be able to
graph some measure of strength against increasing bo
Hi Don,
Clearly UCT and monte carlo is very well suited to 9x9 go. It works much
better than the traditional computer go algorithms, and it is much, much
simpler.
Do you have any plans to set up a CGOS server for 19x19 go? I'd like to see
how well UCT/MC scales to 19x19 go. I don't think it w
Big thanks for claryfying that.
Łukasz
On 12/11/06, Antoine de Maricourt <[EMAIL PROTECTED]> wrote:
Incidentally, Łukasz, if it is _your_ code, then you may do whatever you
like with it, regardless of how you have licensed that code to other
people.
The only issue that I can see would
Incidentally, ?ukasz, if it is _your_ code, then you may do whatever
you
like with it, regardless of how you have licensed that code to other
people.
The only issue that I can see would be whether or not you are
permitted to
use chages, etc., that have been contributed by other people.
Yes, I think so. It's probably the name that was used at that time. I'm
not sure about the union-set. There was a discussion about a tree-like
structure supposed to achieve good performances. It was somewhere
between 1992 and 1994. At that time I was writing my PhD thesis and I
had plenty of
On 12/11/06, House, Jason J. <[EMAIL PROTECTED]> wrote:
It certainly pre-dates me then! My post was within the last 2 years.
Our of curiosity, did it have the name pseudo-liberties back then too?
I call them liberty-edges, since in graph theoretic terms, you're counting
the edges between a s
It certainly pre-dates me then! My post was within the last 2 years.
Our of curiosity, did it have the name pseudo-liberties back then too?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Antoine de
Maricourt
Sent: Monday, December 11, 2006 3:20 PM
To: co
When was your first post? The pseudo-liberty principle has been
described perhaps 15 years ago on this list. Possibly before, but I
wasn't there...
Antoine.
Wow. Did some of my early posts on liberties/chains actually get used
by someone? Or did the idea of pseudo-liberties and union set
I should clarify here
//4. At every move, I update the pseudo liberties, group membership, stone
counts,
//and empty spaces list. When a stone is removed due to capture, I place that
position
//at the end of the empty spaces list. When a stone is added, the space it's
about to
// occupy is
Hello all.
I've been lurking on the list for a few years now. In amongst the usual musings
on the meaning of AI and social justice, etc., there's been a sharp increase in
the amount of useful information posted here of late. I'll try to contribute.
My engine is AntIgo. It's been a speed bump
At the time of Your post I've had it already implemented and regarded
it like "my sweet secret" :) , so I was expecting that when You
published it everybody will appreciate, and start using. But I guess
it wasn't easy to see benefits.
I wonder how many really good ideas came through this list unno
Talking about pseudo-liberties :).
On 12/11/06, Łukasz Lew <[EMAIL PROTECTED]> wrote:
At the time of Your post I've had it already implemented and regarded
it like "my sweet secret" :) , so I was expecting that when You
published it everybody will appreciate, and start using. But I guess
it wasn
On 12/11/06, House, Jason J. <[EMAIL PROTECTED]> wrote:
Wow. Did some of my early posts on liberties/chains actually
get used
by someone? Or did the idea of pseudo-liberties and union sets
exist
before my post(s) on the topic? I remember a lot of negative
feedback
On 12/11/06, House, Jason J. <[EMAIL PROTECTED]> wrote:
Wow. Did some of my early posts on liberties/chains actually get used
by someone? Or did the idea of pseudo-liberties and union sets exist
before my post(s) on the topic? I remember a lot of negative feedback
on pseudo-liberties at the t
Wow. Did some of my early posts on liberties/chains actually get used
by someone? Or did the idea of pseudo-liberties and union sets exist
before my post(s) on the topic? I remember a lot of negative feedback
on pseudo-liberties at the time of my post.
-Original Message-
From: [EMAIL PR
On 12/11/06, Weston Markham <[EMAIL PROTECTED]> wrote:
I did a bit of investigation over the weekend: I get an average of 110.7
turns, using the usual eye avoidance rule, counting pass moves, disallowing
all suicide, and disallowing "simple ko" repetitions. I believe that the
107.3 number is fo
Pseudo liberties of a group is a sum of liberties of each stone,
example:
O
OXXXO
OX.XO
OXXXO
O
"X" group have 4 pseudo liberties.
If You merge two groups just add pseudo liberties.
If PL = 0 then group should be removed.
This is simple and sufficient :)
Lukasz
On 12/11/06, Don Dailey
On Mon, 2006-12-11 at 18:22 +0100, Łukasz Lew wrote:
> - pseudo liberties at top of union-set tree
Refresh my memory on this. I remember talking about this a long time
ago. A psuedo liberty is an upper bound on how many liberties there are
for a given string, correct? Sometimes a liberty g
On Mon, 2006-12-11 at 12:56 -0500, Weston Markham wrote:
> I did a bit of investigation over the weekend: I get an average of
> 110.7 turns, using the usual eye avoidance rule, counting pass moves,
> disallowing all suicide, and disallowing "simple ko" repetitions. I
> believe that the 107.3 numb
I did a bit of investigation over the weekend: I get an average of
110.7turns, using the usual eye avoidance rule, counting pass moves,
disallowing
all suicide, and disallowing "simple ko" repetitions. I believe that the
107.3 number is for the same simulations, but excluding passes from the
cou
Hi, here is an explanation along with the code:
First, my eyechecking is very fast:
bool is_eyelike (color::t color, v::t v) {
int diag_color_cnt[color::cnt];
assertc (board_ac, is_ready ());
if (((nbr_player_cnt[v] >> (color * 4)) & 0xf) != 4) {
assertc (board_ac && slow_ac, sl
On 12/8/06, Don Dailey <[EMAIL PROTECTED]> wrote:
112 moves on average in a 9x9 game? You are doing something a little
different than I am and others have reported the same number I get,
about 107.3 - 107.4
What is your eye avoid rule?
Normal, i.e. local on 8 intersections, updated incremen
2006/12/11, David Fotland <[EMAIL PROTECTED]>:
I don't think it's a good idea to evaluate based on shape alone. Good shape
is just shorthand for other aspects of a the position that can be evaluated.
For example there are many times where it is good to make an empty triangle,
so just saying emp
Le lundi 11 décembre 2006 02:11, Carter Cheng a écrit :
> I still have difficulties understanding certain
> aspects of the game of go. One of the things I fail to
> grasp is the concept of shape.
It is difficult to grasp :)
David Fotland explaination is very clear.
> I noticed most go
> computer
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