On Mon, 2006-12-11 at 12:56 -0500, Weston Markham wrote:
> I did a bit of investigation over the weekend:  I get an average of
> 110.7 turns, using the usual eye avoidance rule, counting pass moves,
> disallowing all suicide, and disallowing "simple ko" repetitions.  I
> believe that the 107.3 number is for the same simulations, but
> excluding passes from the count.  Does this sound correct?

Well,  109.3  would be a lower bound since 2 passes end the game.
Occasionally 1 side has to pass although another has a legal move - so
it sounds pretty close to me.

- Don


> Incidentally, Łukasz, if it is _your_ code, then you may do whatever
> you like with it, regardless of how you have licensed that code to
> other people.  The only issue that I can see would be whether or not
> you are permitted to use chages, etc., that have been contributed by
> other people.
> 
> Weston
> 
> On 12/11/06, Łukasz Lew <[EMAIL PROTECTED]> wrote:
>         On 12/8/06, Don Dailey <[EMAIL PROTECTED]> wrote:
>         >
>         > 112 moves on average in a 9x9 game?   You are doing
>         something a little
>         > different than I am and others have reported the same number
>         I get, 
>         > about 107.3 - 107.4
>         >
>         > What is your eye avoid rule?
>         
>         Normal, i.e. local on 8 intersections, updated incrementally.
>         The games are longer, because I allow ko recaptures (i.e. any
>         board repetition). 
>         
>         
>         >
>         > - Don
>         >
>         > P.S.  30K on 1.4 Celeron is almost too good to be true.   If
>         this is
>         > correct that's very impressive and I am interested in
>         looking at the
>         > code.   I can
>         > believe it it's possible with a few tricks I haven't thought
>         of - but I 
>         > want
>         > to see for myself!
>         
>         Soon I will publish the code on my web page.
>         But I don't have a web page yet. :)
>         
>         The second issue is a licence.
>         Can I use my Go Board implementation in commercial program if
>         I 
>         publish it on Gnu?
>         If no, then can I change the licence when I want to?
>         
>         But If You want to take look at the code, I will send it to
>         You.
>         Here I give all tricks:
>         
>         Efficient board summary:
>         
>         Board: 
>         - all objects (color, intersection) are int s
>         - one dimensional board with guards (9x9 => 121 ints)
>         - pseudo liberties at top of union-set tree
>         - very lightweight set-union with lightweight path
>         compression 
>         - no explicit liberties
>         - next_stone array
>         - black, white, empty, neighbour counters on one int for eye
>         checking
>         
>         Monte-Carlo:
>         - memcopy before playout with pointer correction (union-set
>         currently
>         on pointers) 
>         - randomized array of empty intersections
>         - (NEW! :) ) non-legal intersections moved to "rejected"
>         array, used
>         at the end of the playout
>         - no ko handling
>         - only single-stone suicide forbidden (detected after play =>
>         try again) 
>         - limit on playout length
>         
>         Technical:
>         - all functions inlined
>         - assertions everywhere
>         - consistency function on assert
>         - precise profiling with oprofile and rdtsc
>         - no assembler :)
>         
>         The most important are: 
>         - pseudo liberties at top of union-set tree
>         - very lightweight set-union with lightweight path compression
>         
>         Hope this help :)
>         Lukasz
>         
>         >
>         > I wonder if it is the random list selection tricks you are
>         using? 
>         
>         Not any more :)
>         
>         Rejected array (the NEW one) improved speed to 33pps
>         (distribution
>         slightly non uniform)
>         
>         >
>         >
>         >
>         >
>         > On Fri, 2006-12-08 at 11:26 +0100, Łukasz Lew wrote:
>         > > Hi!
>         > >
>         > > Many people are spending a lot of effort on creating fast
>         board implementation.
>         > >
>         > > I am considering releasing the one written by me.
>         > > I get 30 k playouts / s (112 moves on avg) on Celeron M
>         1.4Ghz. So I
>         > > consider it quite good.
>         > > If there is an interest in joint development, then I will
>         do it.
>         > >
>         > > What say You ? :)
>         > >
>         > > Łukasz Lew
>         > > _______________________________________________ 
>         > > computer-go mailing list
>         > > computer-go@computer-go.org
>         > > http://www.computer-go.org/mailman/listinfo/computer-go/
>         >
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