Ok, thanks for all the answers :)
kl. 15:11:39 UTC+2 mandag 11. august 2014 skrev Moritz Ulrich følgende:
>
> Robin Heggelund Hansen > writes:
>
> Implementing non-trivial game-logic in core.logic or any other
> logic-programming system is likely harder than implementing the
> validation in Clo
Robin Heggelund Hansen writes:
Implementing non-trivial game-logic in core.logic or any other
logic-programming system is likely harder than implementing the
validation in Clojure, as you'd have to learn many new idioms and a
totally different programming style - but it's really mind-opening too.
Core.logic is just Clojure implementation of logic like programming and
actually you can use logic programming for chess games (the example is in
Prolog)
http://stackoverflow.com/questions/9337074/what-is-the-neatest-prolog-implementation-for-conways-game-of-life
On Mon, Aug 11, 2014 at 11:41 A
The idea was to implement the game rules (validating a move) using
core.logic, but I take it that isn't something core.logic would be suited
for?
kl. 11:42:18 UTC+2 mandag 11. august 2014 skrev puzzler følgende:
>
> I don't see how core.logic would apply here.
>
> You might be interested in a Ja
I don't see how core.logic would apply here.
You might be interested in a Java-based general game playing engine which
you can leverage from Clojure. Many take logical descriptions of the game
rules in LISP form.
http://www.ggp.org/
On Sat, Aug 9, 2014 at 3:51 AM, Robin Heggelund Hansen wrot
I have no idea, but I'm also interested in the answer. ^_^
On Saturday, August 9, 2014 12:51:20 PM UTC+2, Robin Heggelund Hansen wrote:
>
> Hi.
>
> I'm starting a new project now, where users are presented with a set of
> boardgames (chess, checkers, othello...) which they then can play together