The idea was to implement the game rules (validating a move) using 
core.logic, but I take it that isn't something core.logic would be suited 
for?

kl. 11:42:18 UTC+2 mandag 11. august 2014 skrev puzzler følgende:
>
> I don't see how core.logic would apply here.
>
> You might be interested in a Java-based general game playing engine which 
> you can leverage from Clojure.  Many take logical descriptions of the game 
> rules in LISP form.
>
> http://www.ggp.org/
>
>
>
> On Sat, Aug 9, 2014 at 3:51 AM, Robin Heggelund Hansen <skinn...@gmail.com 
> <javascript:>> wrote:
>
>> Hi.
>>
>> I'm starting a new project now, where users are presented with a set of 
>> boardgames (chess, checkers, othello...) which they then can play together 
>> online.
>> Does it make sense to implement the game logic using core.logic, and does 
>> it transfer well to cljs (i'd like to share logic between backend and 
>> frontend if i can)?
>>
>> I don't know core.logic, but would like to learn if it is a good fit for 
>> the problem I'm solving.
>>
>> Thanks!
>>
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