Robin Heggelund Hansen <skinney...@gmail.com> writes:

Implementing non-trivial game-logic in core.logic or any other
logic-programming system is likely harder than implementing the
validation in Clojure, as you'd have to learn many new idioms and a
totally different programming style - but it's really mind-opening too.

You might just want to give it a try by learning some logic programming.
core.logic isn't well-suited nor ill-suited for such a task.

> The idea was to implement the game rules (validating a move) using 
> core.logic, but I take it that isn't something core.logic would be suited 
> for?
>
> kl. 11:42:18 UTC+2 mandag 11. august 2014 skrev puzzler følgende:
>>
>> I don't see how core.logic would apply here.
>>
>> You might be interested in a Java-based general game playing engine which 
>> you can leverage from Clojure.  Many take logical descriptions of the game 
>> rules in LISP form.
>>
>> http://www.ggp.org/
>>
>>
>>
>> On Sat, Aug 9, 2014 at 3:51 AM, Robin Heggelund Hansen <skinn...@gmail.com 
>> <javascript:>> wrote:
>>
>>> Hi.
>>>
>>> I'm starting a new project now, where users are presented with a set of 
>>> boardgames (chess, checkers, othello...) which they then can play together 
>>> online.
>>> Does it make sense to implement the game logic using core.logic, and does 
>>> it transfer well to cljs (i'd like to share logic between backend and 
>>> frontend if i can)?
>>>
>>> I don't know core.logic, but would like to learn if it is a good fit for 
>>> the problem I'm solving.
>>>
>>> Thanks!
>>>
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>>
>>
>
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-- 
Moritz Ulrich

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