Not quite. Lua isn't a good example because it's a register based
runtime designed to be very small footprint. Also most of the games you
listed are PC.
Civ 4 uses python but it targets PC too. Consoles have very different and
strict set of rules.
We tried this last year, while we could get a
(str "if " "Xbox 360 has all you need to run Clojure"), I was just
trying to emphasize that even if you could emit code you still had
other problems.
On Sep 23, 5:45 am, Timothy Baldridge wrote:
> > Is this still a problem if you compile everything ahead of time? I
> > noticed that if I make a j
"So imagine you are running java code on JVM in interpreted mode,
it's too slow for any serious game."
Meh...that's not exactly true. Many games (Warhammer 40k, Supreme
Commander, WoW, etc.) use stock LUA, and some (Civ IV) use Python.
Both of these are not JIT languages. Actually I would assume L
>> As far as XNA...last I heard XNA did not have any support for emit,
>> and as such is incapable of running any sort of jit code. Basically
>> all .NET code has to be ahead-of-time compiled to run a XBOX via XNA.
>> It's the same limitation that IronPython has
>> (http://ironpython.codeplex.com/w
> First of all, MonoDevelop should be able to load the .sln
Ok, I'll have a look at that. I currently know nothing of .NET or
mono, so it's all news to me :)
> As far as XNA...last I heard XNA did not have any support for emit,
> and as such is incapable of running any sort of jit code. Basicall
On xbox, you can't alter running code in memory, which means JIT basically
doesn't work. So imagine you are running java code on JVM in interpreted mode,
it's too slow for any serious game.
This is a common issue in most game consoles.
--
You received this message because you are subscribed to
> Is this still a problem if you compile everything ahead of time? I
> noticed that if I make a jar with leiningen my clj files are included
> in the jar but I assumed that it was just part of some dogma that I
> should share my source code.
Actually I think it's a bit worse than that. LISP treat
Is this still a problem if you compile everything ahead of time? I
noticed that if I make a jar with leiningen my clj files are included
in the jar but I assumed that it was just part of some dogma that I
should share my source code.
Also, I asked a similar question where I was concerned about th
First of all, MonoDevelop should be able to load the .sln
As far as XNA...last I heard XNA did not have any support for emit,
and as such is incapable of running any sort of jit code. Basically
all .NET code has to be ahead-of-time compiled to run a XBOX via XNA.
It's the same limitation that Iron
I have two (apparently unrelated) questions about ClojureCLR.
First, does Clojure 1.2 build under mono? The clojure-clr tree only
appears to have a .sln file; is there some sane way to convert that to
a Makefile or a shell script that can be used under *nix?
Secondly, has anybody tried deploying
There is no other place.
On Feb 23, 1:16 am, adam11235 wrote:
> Hi,
>
> Is this group an appropriate place to post clojure-clr questions?
>
> Is there a more relevant place to ask clojure-clr questions?
>
> Thanks, Adam
--
You received this message because you are sub
Hi,
Is this group an appropriate place to post clojure-clr questions?
Is there a more relevant place to ask clojure-clr questions?
Thanks, Adam
--
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email
12 matches
Mail list logo