"So imagine you are running java code on JVM in interpreted mode,
it's too slow for any serious game."

Meh...that's not exactly true. Many games (Warhammer 40k, Supreme
Commander, WoW, etc.) use stock LUA, and some (Civ IV) use Python.
Both of these are not JIT languages. Actually I would assume LIPS like
languages would actually run better than most in an interpreted VM due
to the simplicity of the VM. In fact picoLISP released some benchmarks
back in 2006 were they showed that interpreted picoLisp was actually
faster than compiled Common LISP [1].

So while having a highly advanced JIT like the JVM provides, I'm not
sure it's exactly a requirement for an acceptable Clojure variant.

Timothy Baldridge

[1] http://www.software-lab.de/radical.pdf



On Thu, Sep 23, 2010 at 9:27 AM, Wilson MacGyver <wmacgy...@gmail.com> wrote:
> On xbox, you can't alter running code in memory, which means JIT basically
> doesn't work. So imagine you are running java code on JVM in interpreted mode,
> it's too slow for any serious game.
>
> This is a common issue in most game consoles.
>
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