On 30 August 2011 22:21, André Oliva wrote:
> I think that _the design_ of Unity for desktops was that of Natty. Then,
> there was a "feature freeze" for Oneric, and for some reason there was some
> kind of panic. But the points that bothers me is that if the design was
> fixed, only minor changes
>
> Further, how about promoting the "Ubuntu" brand on its own desktop?
> 11.04: Ubuntu logo is there, where it belongs, the top left corner
> ("A" corner for God's sake). 11.10: Ubuntu logo hides with the
> Launcher, acts like just another Launcher icon, somewhere around the
> top left corner. Do
Functionally? The current design works. Well, Gnome 2 just worked too,
right? So, why is there Unity, again? To make it "better", right? OK.
The problem is that there is no "unity" in Unity. The Launcher (and
the Dash) and the top panel are just too disparate. They look and work
like they don't bel
Well, what can I say, I'm extremely surprised that "there is nothing
to be fixed" is your (or whoever's) conclusion and I respectfully
disagree. I guess I'll leave you with your content for now and be back
when you find what's wrong and are looking for new ideas...
Eylem
On Tue, Aug 30, 2011 at
I understand your proposal. I think the behavior is too complex. There are
too many conditions regard when to show the launcher and when to show the
window buttons that it's too confusing for many users. It also doesn't make
the Ubuntu button any easier to access, since you still need to aim (for t
I just corrected an error in my proposal and registered a blueprint:
https://blueprints.launchpad.net/unity-shell/+spec/top-left-corner
Eylem
On Tue, Aug 30, 2011 at 1:21 PM, André Oliva wrote:
> But with the current design, since window controls are at the corner, when I
> make the launcher al
But with the current design, since window controls are at the corner, when I
make the launcher always visible, it looks very inconsistent. Window
controls look like they're part of the launcher... At least, when the
launcher is always visible, the Ubuntu button should extend to the top left
corner.
Ian,
There may be many if's to describe a use cases but it does not mean
the design is inconsistent, or complex to use. Please pay attention to
what I'm describing with those if's. They're only for the
implementation of the design, not for the user to memorize. There is
nothing to learn for the use
No, I don't think it would. It may provide a workaround, but there are too
many if's, which could be inconsistent if the user doesn't know exactly what
they're doing. I think if the actions of the dash and launcher can't be
explained in one paragraph, then it's too complex.
The current iteration o
Ian,
Do you think my proposal in the previous message could address those issues?
I think it would but I'm no expert...
Eylem
On Tue, Aug 30, 2011 at 12:38 PM, Ian Santopietro wrote:
> Because the window controls should have gone in the corner, and the
> Usability testing did show that people w
Because the window controls should have gone in the corner, and the
Usability testing did show that people were clicking on the top icon in the
launcher to try and open the dash.
On Tue, Aug 30, 2011 at 10:34, Eylem Koca wrote:
> OK, sorry, I got it wrong it seems. But then, why oh why did the
>
OK, sorry, I got it wrong it seems. But then, why oh why did the
Ubuntu button have to leave the top left corner? If it did not look
like a button, then make it like a button, not displace it. The OP
includes a very good mockup for example:
http://sites.google.com/site/gandreoliva/hybridbutton
I r
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Eylem Koca wrote on 27/08/11 03:49:
>
> The current design is justified by the motivation to move the window
> control buttons to the top left.
> Apparently, the usability tests for 11.04 design showed that the
> window controls are better on the top l
On Sat, Aug 27, 2011 at 9:38 AM, Josh Strawbridge
wrote:
>> "I think the result of the usability test was that people clicked "home
>> folder" icon on launcher expecting the dash."
>
> i'm fairly sure that was a problem caused by how the dash button looked more
> like a logo stuck on the panel tha
>
> "I think the result of the usability test was that people clicked "home
> folder" icon on launcher expecting the dash."
i'm fairly sure that was a problem caused by how the dash button looked more
like a logo stuck on the panel than a button to push. granted having a big
orange button with a
Window controls *already* are on top left... I think the result of the
usability test was that people clicked "home folder" icon on launcher
expecting the dash. This solution fixes that usability problem and also
keeps the Ubuntu button, and also keeps the window controls at top left (as
you say th
The current design is justified by the motivation to move the window
control buttons to the top left.
Apparently, the usability tests for 11.04 design showed that the
window controls are better on the top left, so they moved the Ubuntu
button out of that location.
Your proposal, although it would p
With all due respect, that won't be an issue anymore, since the Ubuntu
button will now be hiding with the launcher.
On Aug 26, 2011 6:59 PM, "André Oliva" wrote:
> Yes. But really, all the people new to Ubuntu 11.04 that I have seen tries
> to reveal the launcher pointing to the ubuntu button, rat
Yes. But really, all the people new to Ubuntu 11.04 that I have seen tries
to reveal the launcher pointing to the ubuntu button, rather than trying to
"push" the left side, even if the animation of the launcher suggests that.
For us, regular users of Ubuntu, it's obvious. For new users, we can not
On Fri, Aug 26, 2011 at 7:27 PM, André Oliva wrote:
> So, what do you think about this idea?
>
> I'm really concerned about how an user new to Ubuntu will react when he
> wants to invoke the launcher when a window is maximized with the current
> design.
>
> André.
Although this I see your conce
So, what do you think about this idea?
I'm really concerned about how an user new to Ubuntu will react when he
wants to invoke the launcher when a window is maximized with the current
design.
André.
2011/8/25 André Oliva
> The original proposition, I believe, is to keep the window controls as
The original proposition, I believe, is to keep the window controls as in
11.04. On the left side.
Again, the Ubuntu button when the window is maximized, I think, it's going
to look as in Natty, and when the launcher is invoked, the button "grows up"
(by an animation) and then looks like the butto
But a (wing)panel on the right bottom would mean sacrificing screen
area. I wouldn't like that...
What I would really like is to have a very thin dock for
appindicators; an always-on-top dock that
1) won't reserve screen area,
2) you can move anywhere on the screen, even on top of the panel, and
3)
Just throwing out an idea: why can't we just move the window controls to the
right and have a wingpanel for the appindicators in the right bottom?
2011/8/25 Eylem Koca
> So, what's going to happen to the window controls? Is this proposing
> removal of them? If not, how's the whole thing going to
So, what's going to happen to the window controls? Is this proposing removal
of them? If not, how's the whole thing going to work?
On Aug 25, 2011 12:12 PM, "André Oliva" wrote:
> Hi!
>
> The user Sashin created a blueprint for Unity:
>
https://blueprints.launchpad.net/unity-shell/+spec/better-ubu
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