> also, try to set the default opening mode of oss device as
> non-blocking, so that the program won't hang at least. add the
> following to /etc/modules.conf
>
> options snd-pcm-oss snd_nonblock_open=1
>
>
Ok, added these in ...
options snd-cs46xx snd_index=0 snd_mmap_valid=1 snd-pcm-os
On Wed, 10 Apr 2002, Darryl Cording wrote:
>
>
> Jaroslav Kysela wrote:
>
> > On Wed, 10 Apr 2002, Darryl Cording wrote:
> >
> >
> >>>I'll try another snapshot in the morning to test.
> >>>
> >>>regards
> >>>darryl
> >>>
> >>>
> >>Ok, this mornings snapshot restores the sound again :-)
> >>
At Wed, 10 Apr 2002 18:57:40 +1000,
Darryl Cording wrote:
>
> Jaroslav Kysela wrote:
>
> > On Wed, 10 Apr 2002, Darryl Cording wrote:
> >
> >
> >>>I'll try another snapshot in the morning to test.
> >>>
> >>>regards
> >>>darryl
> >>>
> >>>
> >>Ok, this mornings snapshot restores the sound agai
Jaroslav Kysela wrote:
> On Wed, 10 Apr 2002, Darryl Cording wrote:
>
>
>>>I'll try another snapshot in the morning to test.
>>>
>>>regards
>>>darryl
>>>
>>>
>>Ok, this mornings snapshot restores the sound again :-)
>>
>>RTCW in single-player still hangs when initialising sound.
>>
>>If I ru
On Wed, 10 Apr 2002, Darryl Cording wrote:
>
> >
> > I'll try another snapshot in the morning to test.
> >
> > regards
> > darryl
> >
> Ok, this mornings snapshot restores the sound again :-)
>
> RTCW in single-player still hangs when initialising sound.
>
> If I run strace on the pid I se
>
> I'll try another snapshot in the morning to test.
>
> regards
> darryl
>
Ok, this mornings snapshot restores the sound again :-)
RTCW in single-player still hangs when initialising sound.
If I run strace on the pid I see it is trying to access /dev/dsp.
Output from strace.
open("/dev/d
Takashi Iwai wrote:
e shown. the patch was already integrated in
> cvs, you might get it work more easily from cvs version.
>
> also, i found a bug in OSS mmap mode - perhaps this hit your case,
> too. this is also fixed on cvs now.
> so, anyway, please give a try the cvs version.
>
I downl
At Tue, 09 Apr 2002 22:17:54 +1000,
Darryl Cording wrote:
>
> Takashi,
>
> Sorry I haven't replied sooner, I had to get a new job, new ISP, ...been
> pretty busy basically.
>
> Takashi Iwai wrote:
>
> > did you add the option? after apply the patch, you'll need to add an
> > option in your
Takashi,
Sorry I haven't replied sooner, I had to get a new job, new ISP, ...been
pretty busy basically.
Takashi Iwai wrote:
> did you add the option? after apply the patch, you'll need to add an
> option in your /etc/modules.conf like this:
>
> options snd-cs46xx snd_index=0 snd_mmap_vali
At Mon, 04 Mar 2002 09:53:42 +1000,
Darryl Cording wrote:
>
> >>Have no option but to kill it at this point. Unfortunately no error is
> >>produced either, so I have no clue where the problem
> >>may lie.
> >>
> >>I'll try compiling some debugging options in and re-test. Are there any
> >>sp
Hi Takashi ,
Takashi Iwai wrote:
>Hi Darryl,
>
>At Sat, 23 Feb 2002 19:54:24 +1000,
>Darryl Cording wrote:
>
>>Darryl Cording wrote:
>>
>>>Takashi Iwai wrote:
>>>
As default ALSA cs46xx doesn't support OSS mmap (I forgot why..)
and some games require mmap inevitablly.
You can try to
Hi Darryl,
At Sat, 23 Feb 2002 19:54:24 +1000,
Darryl Cording wrote:
>
> Darryl Cording wrote:
>
> >
> >
> > Takashi Iwai wrote:
> >
> >> As default ALSA cs46xx doesn't support OSS mmap (I forgot why..)
> >> and some games require mmap inevitablly.
> >> You can try to enable it by defining SND_
Darryl Cording wrote:
>
>
> Takashi Iwai wrote:
>
>> As default ALSA cs46xx doesn't support OSS mmap (I forgot why..)
>> and some games require mmap inevitablly.
>> You can try to enable it by defining SND_CONFIG_CS46XX_ACCEPT_VALID
>> (around line 51 of pci/cs46xx/cs46xx_lib.c).
>>
>
> Thanks Ta
Takashi Iwai wrote:
>As default ALSA cs46xx doesn't support OSS mmap (I forgot why..)
>and some games require mmap inevitablly.
>You can try to enable it by defining SND_CONFIG_CS46XX_ACCEPT_VALID
>(around line 51 of pci/cs46xx/cs46xx_lib.c).
>
Thanks Takashi, this has got it working. :-)
N
At Fri, 22 Feb 2002 08:27:54 +1000,
Darryl Cording wrote:
>
> Hi,
>
> I have an issue where I get no sound in games. It works ok via aplay,
> realplayer, dvd ..etc but
> when playing q3 and rtcw there is no sound. They throw back a couple of
> errors in thier diagnostics,
As default ALSA cs46
>
>
>On Thu, 2002-02-21 at 09:31, Ben Saylor wrote:
>
>>I also have this problem - no sound in Quake 3 with my Delta44. All
>>other OSS apps work fine with it.
>>
>
>think its quake3 related...their new PR1.3.1 for q3 broke my then
>working sound using my TBaureal card (au8830) so I had to give u
On Thu, 2002-02-21 at 09:31, Ben Saylor wrote:
> I also have this problem - no sound in Quake 3 with my Delta44. All
> other OSS apps work fine with it.
think its quake3 related...their new PR1.3.1 for q3 broke my then
working sound using my TBaureal card (au8830) so I had to give up on
it...so
I also have this problem - no sound in Quake 3 with my Delta44. All
other OSS apps work fine with it.
On Fri, Feb 22, 2002 at 08:27:54AM +1000, Darryl Cording wrote:
> Hi,
>
> I have an issue where I get no sound in games. It works ok via aplay,
> realplayer, dvd ..etc but
> when playing q3 an
Hi,
I have an issue where I get no sound in games. It works ok via aplay,
realplayer, dvd ..etc but
when playing q3 and rtcw there is no sound. They throw back a couple of
errors in thier diagnostics,
for q3:
--- sound initialization ---
/dev/dsp: Broken pipe
Could not toggle.
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