On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> On Wed, Apr 19, 2023 at 7:36 AM Yachay Wayllukuq via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
> > ...
>
>
> Only certain things are doable by contract. Secondly, I
I'd probably reduce the radiance awards or increase the radiance-to-win
requirement so that the expected frequency of radiance wins stays more or
less the same.
In its own way, yes, I believe it solves the problem of votes having a
strong motivation to vote for radiance interests rather than the b
Just to add to this, ribbons are another "single-player game", but like
Zelda, it's immense and complex enough for me to find it interesting enough
to 'play'.
On Thu, Apr 20, 2023 at 11:46 AM Yachay Wayllukuq via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> I'd probably reduce the
Forgot to add that it could be nice to have dragons start with 3-4 cards to
play with
On Thu, Apr 20, 2023 at 11:16 AM Yachay Wayllukuq
wrote:
>
>
> On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
>> On Wed, Apr 19, 2023 at 7:36 A
On Wed, Apr 19, 2023 at 5:02 PM ais523 via agora-business
wrote:
> In conclusion: the way the reset from a radiance win works has
> something of a design conflict with the way that radiance is actually
> rewarded. Get rid of the reset, and suddenly that conflict is gone, and
> many mechanics that
On 4/19/23 20:05, nix via agora-discussion wrote:
Oh and for reference, the archive of previous theses is here:
https://agoranomic.org/Herald/theses/
This has been greatly overhauled with an html version of each txt
thesis, and restoration to all of the old theses to make them properly
readable
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