Just to add to this, ribbons are another "single-player game", but like Zelda, it's immense and complex enough for me to find it interesting enough to 'play'.
On Thu, Apr 20, 2023 at 11:46 AM Yachay Wayllukuq via agora-discussion < agora-discussion@agoranomic.org> wrote: > I'd probably reduce the radiance awards or increase the radiance-to-win > requirement so that the expected frequency of radiance wins stays more or > less the same. > > In its own way, yes, I believe it solves the problem of votes having a > strong motivation to vote for radiance interests rather than the body of > the proposal itself. Unless you're the sort of person who doesn't like it > when other people win, but I don't think that'll be much of an issue. > > I'm not sure how I feel about this yet. In a way, it's just "get 20 > proposals passed to win", which is... fine, but it's pretty passive, boring > and lonely, in a sense. I don't think that the solution for undesired > interplayer interactions in a game is to have no > significant interplayer interactions at all. Bar revolutions, but I'm not > sure how that would play out in this new meta, and there's also the issue > where it may become beneficial for some majority to just keep > winning->revolutioning->winning->revolutioning in a loop. > > For example, despite its imbalances, I'm having a lot of fun with > stamp-trading, and I believe that it's because it caters to my caveman > desire for interpersonal interaction and games involving it. I don't think > I'd have as much fun if gaining stamps was just something I could solitaire > in the background. > > If radiance was just as "lonely" as it would be, I'm not sure it's complex > enough for me to really engage with it. For example, I love Zelda games, > which are single-player but complex enough to keep my attention, but > radiance would just become a background "EXP" bar that fills up with tasks > that seems like people just often do anyways. > > That said, I don't think that radiance in its new form would be bad. I just > don't think it would be great either. Just lukewarm. > > On Thu, Apr 20, 2023 at 2:15 AM ais523 via agora-business < > agora-busin...@agoranomic.org> wrote: > > > I submit a proposal with AI 1.5, title "Noncompetitive Radiance", and > > the following text: > > {{{{ > > In rule 2656, amend > > {{{ > > Upon a correct announcement from a player that eir radiance is 100 > > or more (correctly specifying the amount), e wins the game. Then, > > eir radiance is set to 0, and all other players' radiance are set > > to half their current value rounded down. > > }}} > > to > > {{{ > > A player whose radiance is 100 or more CAN by announcement Become > > Radiant, as long as e correctly specifies the amount of eir > > Radiance in the same message. When a player Becomes Radiant, e > > wins the game; and when a player wins the game by this mechanism, > > eir Radiance is flipped to 0. > > }}} > > > > [Removes the reset on radiance; see my recent these for arguments on > > why I think this is beneficial. There are also two bugfixes: one that > > handles the situation where a higher-powered rule blocks the win, and > > one that prevents radiance wins being accidentally triggered by, e.g., > > the Herald's report when the Herald has 100 radiance.] > > }}}} > > > > -- > > ais523 > > >