Re: DIS: new player limits and bonuses

2017-06-14 Thread Owen Jacobson
> On Jun 12, 2017, at 5:06 PM, Kerim Aydin wrote: > > > > We used to have a "newbie" category that lasted at least a month. > [This is inspired by CuddleBeam's recent CFJ, but not just because > of that, CuddleBeam, there are several instances in the archives > of new players putting forth a l

Re: DIS: new player limits and bonuses

2017-06-14 Thread Owen Jacobson
> On Jun 12, 2017, at 9:05 PM, CuddleBeam wrote: > > >The proposal things > > Maybe its just me but I'm not particularly motivated to make proposals. Its a > bit because of Adam Smith-like economics and personal greed I guess. > > I know that using my shinies to make proposals myself will lik

Re: Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread CuddleBeam
>The proposal things Maybe its just me but I'm not particularly motivated to make proposals. Its a bit because of Adam Smith-like economics and personal greed I guess. I know that using my shinies to make proposals myself will likely result in those shinies being used woefully inefficiently (in c

Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread Kerim Aydin
The proposal things are meant to be bonuses not penalties; allowing you to pend w/support where non-newbs would have to pay. It was the CFJs that prompted it, but I was listing a bigger range of ways we'd used in the past to *either* encourage or slow down new players. The CFJ part doesn't have

Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread V.J Rada
Thank you for the line break thing; I absolutely remember reading it before but forgot. I'm not sure why the Proposal conditions are there when combating CFJs is the issue. I also think that the "non-newbie support" thing is OK, but might stop a burst of activity similar to the one we've just seen

Re: Re: DIS: new player limits and bonuses

2017-06-12 Thread CuddleBeam
>vexatious CFJs I think part of the motivation for player to do those CFJs is to get guaranteed, safe information without any risk of would-be social hurdles. Its like going to the government office of information for information which seems that it should be very professional and helpful, instea

Re: DIS: new player limits and bonuses

2017-06-12 Thread Kerim Aydin
On Mon, 12 Jun 2017, CuddleBeam wrote: > I think this would be good. It might help to note that my main motivation > for CFJs (and maybe for others) is that while I know I can informally ask > for help, CFJing just seems to be a strictly better choice as it's the same > thing, except its now tot

Re: DIS: new player limits and bonuses

2017-06-12 Thread Kerim Aydin
I don't think requiring someone to ask for support is "crippling", and I think vexatious designations are overly antagonistic. Especially when we want to consider things like teaching format (e.g., when conducting official business, to not post lines as you did below; rather, put hard line bre

Re: DIS: new player limits and bonuses

2017-06-12 Thread CuddleBeam
I think this would be good. It might help to note that my main motivation for CFJs (and maybe for others) is that while I know I can informally ask for help, CFJing just seems to be a strictly better choice as it's the same thing, except its now totally official too. I feel pretty vulnerable at fir

Re: DIS: new player limits and bonuses

2017-06-12 Thread V.J Rada
Could we just have vexatious litigant category w/out crippling newbies' ability to do things for two months? Vested interest here I guess but I would just have something like "The Arbitor, without 2 objection from players other than the designee, may designate a player as a vexatious litigant. Vex