The proposal things are meant to be bonuses not penalties; allowing you to pend w/support where non-newbs would have to pay. It was the CFJs that prompted it, but I was listing a bigger range of ways we'd used in the past to *either* encourage or slow down new players.
The CFJ part doesn't have to be support, your idea of easy dismissal would work fine too... On Tue, 13 Jun 2017, V.J Rada wrote: > Thank you for the line break thing; I absolutely remember reading it before > but forgot. > I'm not sure why the Proposal conditions are there when combating > CFJs is the issue. I also think that the "non-newbie support" thing > is OK, but might stop a burst of activity similar to the one we've just > seen! While I know that most here have played before, all but two > players appear to have registered most recently within the last > three-ish months. Perhaps retool it so instead new player CFJs > are easily dismissed as frivolous with the objection of a couple > of other players without a judge needing to get involved. > > On Tue, Jun 13, 2017 at 7:53 AM, CuddleBeam <cuddleb...@googlemail.com> wrote: > >vexatious CFJs > I think part of the motivation for player to do those CFJs is to get > guaranteed, safe information without any risk of would-be > social hurdles. > > Its like going to the government office of information for information which > seems that it should be very professional and > helpful, instead of going to the park and needing to... > > *shudder* > > ...Talk to strangers. And ask them for help. > > > >