On 12/18/07, David Nicol <[EMAIL PROTECTED]> wrote:
> I'm stunned to see Agorans discussing playability.
I'm stunned to see that name on this list. :) Lurking much?
--
Eris <[EMAIL PROTECTED]>
"Please let me know if there's any further trouble I can give you."
-- Unknown
> Um. . . Yeah. Maybe it would be useful to just apply common sense to that part
> of the rules?
I'm stunned to see Agorans discussing playability.
On 12/16/07, Ed Murphy <[EMAIL PROTECTED]> wrote:
> Welcome to Eris's 17-digit monstrosities.
I really don't know why I get blamed for this idea. It was only
incidentally mine... :D
--
Eris <[EMAIL PROTECTED]>
"Please let me know if there's any further trouble I can give you."
-- Unknown
On Mon, 17 Dec 2007, comex wrote:
> In June, because the database was down and I was hesitant to set up my
> own-- I had only joined the game in April. I was also assigning CFJs in
> batches instead of assigning them as soon as possible, because that is
> what former CotC Goethe had done.
Sorry
On Sunday 16 December 2007, Ed Murphy wrote:
> This depends on the ability of the would-be new holder to do a
> good job. Why did things start falling behind back around June?
In June, because the database was down and I was hesitant to set up my
own-- I had only joined the game in April. I was
comex wrote:
How does having one person hold all three offices solve or otherwise avoid
the problem?
What's relevant is not that the holders are the same, but that the
holders are naturally inclined to fulfill eir regular publishing duties
using systematic and unambiguous formats. Compare thi
On Sunday 16 December 2007, Josiah Worcester wrote:
> On Sunday 16 December 2007 20:24:45 comex wrote:
> > On Sunday 16 December 2007, Josiah Worcester wrote:
> > > Just saying "me no like". ;)
> >
> > Why?
>
> Zefram does the jobs well.
Periodically cycling offices is a good thing.
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On Sunday 16 December 2007 20:24:45 comex wrote:
> On Sunday 16 December 2007, Josiah Worcester wrote:
> > Just saying "me no like". ;)
>
> Why?
>
Zefram does the jobs well.
On Sunday 16 December 2007, Josiah Worcester wrote:
> Just saying "me no like". ;)
Why?
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On Sunday 16 December 2007 20:19:13 comex wrote:
> On Sunday 16 December 2007, Josiah Worcester wrote:
> > The AFO preemptively objects to this.
> Ineffective because you can't preemptively vote on an Agoran Decision, and
> because the AFO is not first-class.
>
>
> Just saying.
>
I know, I kno
On Sunday 16 December 2007, Josiah Worcester wrote:
> The AFO preemptively objects to this.
Ineffective because you can't preemptively vote on an Agoran Decision, and
because the AFO is not first-class.
Just saying.
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On Dec 16, 2007 4:25 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote:
> > Dependent actions aren't defined.
> >
> And need to be.
The current dependent action rules aren't terribly clean, in my
opinion. I suggest using a version from before they were generalized
into Agoran decisions.
-root
On Dec 16, 2007 4:14 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote:
> > Win by paradox is entirely optional. I question its inclusion as a "core"
> > rule.
> Why, then, is it in Suber's ruleset?
Its purpose there is to force a deterministic outcome from a
paradoxical situation: the end of the g
On Sunday 16 December 2007, Ed Murphy wrote:
> The generalization of officially-regulated numbers from rules to
> proposals and CFJs was prompted by CFJs 1692-93, which in turn were
> prompted by then-CotC comex announcing "I assign CFJ 1684 to Eris"
> without explicitly associating the number 1684
pikhq wrote:
On Sunday 16 December 2007 01:31:59 Ed Murphy wrote:
Welcome to Eris's 17-digit monstrosities.
That's an issue in the Agoran ID number rule, isn't it? ;)
The Agoran rule limits them to 14-digit monstrosities, and allows them
to be declared as chaotic so that subsequent number
On Sunday 16 December 2007 01:31:59 Ed Murphy wrote:
> pikhq wrote:
> > 4) The action would, as part of its effect, make it impossible
> > to make arbitrary modifications to the rules by any actions
> > by any players
>
> Would not block Terrible Proposals #4 and #9, though Rule 23 would.
On Sunday 16 December 2007 03:10:45 Ian Kelly wrote:
> On Dec 15, 2007 3:57 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote:
> > Rule 5/0 (Power=3)
> > Win by Paradox
>
> Win by paradox is entirely optional. I question its inclusion as a "core"
> rule.
Why, then, is it in Suber's ruleset?
> > R
On Dec 15, 2007 3:57 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote:
> Rule 21/0 (Power=3)
> Resolution of Decisions
>
> At the end of the voting period for a decision, the vote
> collector may, by announcement, resolve the decision.
> This announcement is only a valid resolution if:
> 1) It is pu
On Dec 16, 2007 1:31 AM, Ed Murphy <[EMAIL PROTECTED]> wrote:
> Hmm, what are some terms whose standard mathematical or legal
> definition differ from their ordinary-language definition?
If a term is "primarily used in mathematical or legal contexts", does
that mean that its meaning in those conte
On Dec 15, 2007 3:57 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote:
> Rule 5/0 (Power=3)
> Win by Paradox
Win by paradox is entirely optional. I question its inclusion as a "core" rule.
> Every rule's power must be between 1 and 3. It is impossible for a
> rule to have a power outside of this r
pikhq wrote:
An action is regulated if:
1) The actions prohibited.
s/actions/action is/
2) The rules state that a player is permitted to perform some
action if certain conditions are met
s/some action/the action/
3) The action would, as part of its effect, modify information
f
On Saturday 15 December 2007 16:20:38 comex wrote:
> On Saturday 15 December 2007, Josiah Worcester wrote:
> > An Agoran decision is initiated when a person authorized to
> >
> > Abjudication
> >
>
> Bugs, also I think yuou're missing MMI.
>
Thanks; I'll fix that, and
On Saturday 15 December 2007 16:17:32 Kerim Aydin wrote:
>
> On Sat, 15 Dec 2007, Josiah Worcester wrote:
> > -
> > The Core Game
> > -
>
> Nice thesis idea!
>
> For this to be a thesis, there should be some commentary: why did you
> choose the rules you did, what makes
On Saturday 15 December 2007, Josiah Worcester wrote:
> An Agoran decision is initiated when a person authorized to
>
> Abjudication
>
Bugs, also I think yuou're missing MMI.
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On Sat, 15 Dec 2007, Josiah Worcester wrote:
> -
> The Core Game
> -
Nice thesis idea!
For this to be a thesis, there should be some commentary: why did you
choose the rules you did, what makes this better than Suberian or
Carrollian starting sets? Does this represent
-
The Core Game
-
Rule 1/0 (Power=3)
Nomic Rights and Privileges
The rules may define persons as possessing specific rights or
privileges. Be it hereby proclaimed that no binding agreement
or interpretation of Nomic law may abridge, reduce, limit, or
remove a person's defi
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