On Saturday 15 December 2007 16:17:32 Kerim Aydin wrote: > > On Sat, 15 Dec 2007, Josiah Worcester wrote: > > ------------- > > The Core Game > > ------------- > > Nice thesis idea! > > For this to be a thesis, there should be some commentary: why did you > choose the rules you did, what makes this better than Suberian or > Carrollian starting sets? Does this represent lessons learned by e-mail > nomics over the last 15 years? If so, what? (It doesn't have to be > rule by rule of course, but perhaps picking a few major differences to > discuss). > > -Goethe > > > >
Fair enough. Allow me to start: this represents the lessons learned by Agora specifically in the course of its play, largely by boiling down the Agoran ruleset into something simple, clean, and easily playable. I chose the rules that I did for this purpose, as well as to make the game fairly well-defined, rather than the Suberian starting ruleset's, which does not seem to define many essential things, such as "what is a rule" and "what is a player". Additionally, the mutability system of the Suberian rules and the numbering system irritate me greatly.