On Saturday 15 December 2007 16:17:32 Kerim Aydin wrote:
> 
> On Sat, 15 Dec 2007, Josiah Worcester wrote:
> > -------------
> > The Core Game
> > -------------
> 
> Nice thesis idea!
> 
> For this to be a thesis, there should be some commentary:  why did you
> choose the rules you did, what makes this better than Suberian or 
> Carrollian starting sets?  Does this represent lessons learned by e-mail
> nomics over the last 15 years?  If so, what?    (It doesn't have to be 
> rule by rule of course, but perhaps picking a few major differences to 
> discuss). 
> 
> -Goethe
> 
> 
> 
> 

Fair enough. Allow me to start: this represents the lessons learned by Agora 
specifically in the course of its play, largely by boiling down the Agoran 
ruleset into something simple, clean, and easily playable. I chose the rules 
that I did for this purpose, as well as to make the game fairly well-defined, 
rather than the Suberian starting ruleset's, which does not seem to define 
many essential things, such as "what is a rule" and "what is a player". 
Additionally, the mutability system of the Suberian rules and the numbering 
system irritate me greatly.

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