Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread Janet Cobb via agora-discussion
On 11/22/23 17:52, nix via agora-discussion wrote: > On 11/22/23 16:48, Janet Cobb via agora-discussion wrote: >> On 11/22/23 17:38, nix via agora-discussion wrote: >     If no player has won by victory tokens in 3 months, the player with >     the most victory tokens CAN win by announcemen

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread nix via agora-discussion
On 11/22/23 16:48, Janet Cobb via agora-discussion wrote: > On 11/22/23 17:38, nix via agora-discussion wrote:     If no player has won by victory tokens in 3 months, the player with     the most victory tokens CAN win by announcement. Enact a new rule titled "Stamps for Strengt

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread Janet Cobb via agora-discussion
On 11/22/23 17:38, nix via agora-discussion wrote: >>>     If no player has won by victory tokens in 3 months, the player with >>>     the most victory tokens CAN win by announcement. >>> >>> Enact a new rule titled "Stamps for Strength": >>> >>>     A player CAN pay three stamps with the "Strength

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread nix via agora-discussion
On 11/11/23 14:37, Janet Cobb via agora-discussion wrote: >> { >> Enact a new rule titled "Stamp Specialization": >> >>     Specialization is a stamp type switch with potential values >>     "None" (default), "Any", "Selfsame", "Stone", and "Strength", >>     tracked by the Collector. > > Are we s

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-11 Thread Janet Cobb via agora-discussion
On 11/10/23 21:16, nix via agora-discussion wrote: > Here is a proto economy. It tries to work with the existing game > structures. Here's how it works: > > The core gameplay revolves around three different win conditions: Stamp > collecting, which works exactly as currently, stone collecting, whic

DIS: Proto: Stamp Specialization v0.5

2023-11-10 Thread nix via agora-discussion
Here is a proto economy. It tries to work with the existing game structures. Here's how it works: The core gameplay revolves around three different win conditions: Stamp collecting, which works exactly as currently, stone collecting, which works nearly the same, and a new method of victory tokens