On 11/22/23 17:52, nix via agora-discussion wrote:
> On 11/22/23 16:48, Janet Cobb via agora-discussion wrote:
>> On 11/22/23 17:38, nix via agora-discussion wrote:
> If no player has won by victory tokens in 3 months, the player with
> the most victory tokens CAN win by announcemen
On 11/22/23 16:48, Janet Cobb via agora-discussion wrote:
> On 11/22/23 17:38, nix via agora-discussion wrote:
If no player has won by victory tokens in 3 months, the player with
the most victory tokens CAN win by announcement.
Enact a new rule titled "Stamps for Strengt
On 11/22/23 17:38, nix via agora-discussion wrote:
>>> If no player has won by victory tokens in 3 months, the player with
>>> the most victory tokens CAN win by announcement.
>>>
>>> Enact a new rule titled "Stamps for Strength":
>>>
>>> A player CAN pay three stamps with the "Strength
On 11/11/23 14:37, Janet Cobb via agora-discussion wrote:
>> {
>> Enact a new rule titled "Stamp Specialization":
>>
>> Specialization is a stamp type switch with potential values
>> "None" (default), "Any", "Selfsame", "Stone", and "Strength",
>> tracked by the Collector.
>
> Are we s
On 11/10/23 21:16, nix via agora-discussion wrote:
> Here is a proto economy. It tries to work with the existing game
> structures. Here's how it works:
>
> The core gameplay revolves around three different win conditions: Stamp
> collecting, which works exactly as currently, stone collecting, whic
Here is a proto economy. It tries to work with the existing game
structures. Here's how it works:
The core gameplay revolves around three different win conditions: Stamp
collecting, which works exactly as currently, stone collecting, which
works nearly the same, and a new method of victory tokens
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