On 11/11/23 14:37, Janet Cobb via agora-discussion wrote:
>> {
>> Enact a new rule titled "Stamp Specialization":
>>
>>     Specialization is a stamp type switch with potential values
>>     "None" (default), "Any", "Selfsame", "Stone", and "Strength",
>>     tracked by the Collector.
> 
> Are we sure that "stamp types" are entities in order for them to be able
> to possess instances of switches? Also, "switch possessed by stamp
> types" is probably clearer in this instance, otherwise it looks very
> close to "stamp-type switch.

I think I've resolved this in the new proto, incoming. Let me know.

> 
> 
>>     When a rule specifies a player can pay a fee that includes a stamp
>>     of a specific specialization, a stamp with the stamp value "Any" can
>>     be used instead.
> 
> This might have precedence problems.

Same here, by just redefining "fee" in relationship to these.

> 
> 
>> Enact a new rule titled "Victory Tokens":
>>
>>     Victory Tokens are an asset. A player CAN pay a Stamp with the
>>     Selfsame specialization, a Stamp with the Stone specialization, and
>>     a Stamp with the Strength specialization to grant emself one Victory
>>     Token.
>>     
>>     If a player has 10 more victory tokens than the player with the
>>     second most Victory Tokens, e CAN win by announcement.
> 
> "the player with the second most Victory Tokens" is not necessarily
> well-defined (could be a tie).

Fixed (by way of tweaking the victory condition) in the next one.

> 
> 
>>     If no player has won by victory tokens in 3 months, the player with
>>     the most victory tokens CAN win by announcement.
>>
>> Enact a new rule titled "Stamps for Strength":
>>
>>     A player CAN pay three stamps with the "Strength" stamp
>>     specialization. Eir Voting Strength is increased by 2 on all
>>     ordinary referenda currently being voted on.
> 
> There should be a named action here (like for the Power Stone). Also, I
> continue to believe that instantaneous voting strength changes do nothing.

It seems to work for other such clauses, or at least we've been playing
as such.

> 
> 
>> and adding:
>>
>>     At the beginning of the month, X stamps of eir own type are granted
>>     to each player. When less than 8 Stamps of eir type exist, X is 2.
>>     When 8 to 15 Stamps of eir type exist, X is 1. When 16 ore more
>>     Stamps of eir type exist, X is 0.
> 
> "ore".

Fixed

-- 
nix

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