On 11/11/23 14:37, Janet Cobb via agora-discussion wrote: >> { >> Enact a new rule titled "Stamp Specialization": >> >> Specialization is a stamp type switch with potential values >> "None" (default), "Any", "Selfsame", "Stone", and "Strength", >> tracked by the Collector. > > Are we sure that "stamp types" are entities in order for them to be able > to possess instances of switches? Also, "switch possessed by stamp > types" is probably clearer in this instance, otherwise it looks very > close to "stamp-type switch.
I think I've resolved this in the new proto, incoming. Let me know. > > >> When a rule specifies a player can pay a fee that includes a stamp >> of a specific specialization, a stamp with the stamp value "Any" can >> be used instead. > > This might have precedence problems. Same here, by just redefining "fee" in relationship to these. > > >> Enact a new rule titled "Victory Tokens": >> >> Victory Tokens are an asset. A player CAN pay a Stamp with the >> Selfsame specialization, a Stamp with the Stone specialization, and >> a Stamp with the Strength specialization to grant emself one Victory >> Token. >> >> If a player has 10 more victory tokens than the player with the >> second most Victory Tokens, e CAN win by announcement. > > "the player with the second most Victory Tokens" is not necessarily > well-defined (could be a tie). Fixed (by way of tweaking the victory condition) in the next one. > > >> If no player has won by victory tokens in 3 months, the player with >> the most victory tokens CAN win by announcement. >> >> Enact a new rule titled "Stamps for Strength": >> >> A player CAN pay three stamps with the "Strength" stamp >> specialization. Eir Voting Strength is increased by 2 on all >> ordinary referenda currently being voted on. > > There should be a named action here (like for the Power Stone). Also, I > continue to believe that instantaneous voting strength changes do nothing. It seems to work for other such clauses, or at least we've been playing as such. > > >> and adding: >> >> At the beginning of the month, X stamps of eir own type are granted >> to each player. When less than 8 Stamps of eir type exist, X is 2. >> When 8 to 15 Stamps of eir type exist, X is 1. When 16 ore more >> Stamps of eir type exist, X is 0. > > "ore". Fixed -- nix