Re: DIS: Economy and Games

2017-09-25 Thread Owen Jacobson
> On Sep 26, 2017, at 12:58 AM, VJ Rada wrote: > > BTW whose idea was it that paying agora for proposals and cfjs would > cost LESS when agora had LESS money? Can we like insta-fix that? This was an intentional design decision. From a discussion I had with nichdel at the time: On 06/13/17 23:

Re: DIS: Economy and Games

2017-09-25 Thread Alex Smith
On Tue, 2017-09-26 at 00:56 -0400, Owen Jacobson wrote: > I’d be open to replacing the Estate auction with a lottery of players > with the fewest number of Estates, or a straight lottery. My original > intention was specifically to create a high-value item, so that > shinies would return to Agora s

Re: DIS: Economy and Games

2017-09-25 Thread VJ Rada
BTW whose idea was it that paying agora for proposals and cfjs would cost LESS when agora had LESS money? Can we like insta-fix that? On Tue, Sep 26, 2017 at 2:56 PM, Owen Jacobson wrote: > >> On Sep 23, 2017, at 4:26 PM, Kerim Aydin wrote: >> >> >> >> On Sat, 23 Sep 2017, Owen Jacobson wrote: >

Re: DIS: Economy and Games

2017-09-25 Thread Owen Jacobson
> On Sep 23, 2017, at 4:26 PM, Kerim Aydin wrote: > > > > On Sat, 23 Sep 2017, Owen Jacobson wrote: >> As for the gerontocracy argument: Money is an inherently gerontocratic >> system. >> It abstracts value from labor in a way that allows arbitrary allocation. > > Ok, I've been mulling this

Re: DIS: Economy and Games

2017-09-23 Thread Owen Jacobson
> On Sep 23, 2017, at 9:33 PM, Kerim Aydin wrote: > > > > On Sat, 23 Sep 2017, Owen Jacobson wrote: >>> On Sep 23, 2017, at 8:01 PM, VJ Rada wrote: >>> >>> You can dereg and reset within a day, always. >> >> Right now, it doesn’t even take that long. If it’s been 30 days since your >> last

Re: DIS: Economy and Games

2017-09-23 Thread Kerim Aydin
On Sat, 23 Sep 2017, Owen Jacobson wrote: > > On Sep 23, 2017, at 8:01 PM, VJ Rada wrote: > > > > You can dereg and reset within a day, always. > > Right now, it doesn’t even take that long. If it’s been 30 days since your > last > deregistration, an unsporting “I register. I claim a welcome

Re: DIS: Economy and Games

2017-09-23 Thread Owen Jacobson
> On Sep 23, 2017, at 8:01 PM, VJ Rada wrote: > > You can dereg and reset within a day, always. Right now, it doesn’t even take that long. If it’s been 30 days since your last deregistration, an unsporting “I register. I claim a welcome package.” appears to cause Agora to transfer you 50 sh.,

Re: DIS: Economy and Games

2017-09-23 Thread Owen Jacobson
On Sep 23, 2017, at 7:09 PM, Josh T wrote: > I have an idea for making goods which is bouncing around in my mind, but I > haven't the time to sit down and write it out. It'd also be my first > proposal, so I'm a bit apprehensive at throwing it out into the wild without > double-checking some b

Re: DIS: Economy and Games

2017-09-23 Thread Kerim Aydin
On Sat, 23 Sep 2017, Nic Evans wrote: > On 09/23/2017 06:55 PM, Cuddle Beam wrote: > What fatal mistakes can a new player make? > > > Right now, since we lack a basic income or enough 'easy' rewards, new players > can burn > through their Welcome Package and not be able to replenish it.

Re: DIS: Economy and Games

2017-09-23 Thread VJ Rada
You can dereg and reset within a day, always. On Sun, Sep 24, 2017 at 10:02 AM, Nic Evans wrote: > On 09/23/2017 06:55 PM, Cuddle Beam wrote: > > What fatal mistakes can a new player make? > > > Right now, since we lack a basic income or enough 'easy' rewards, new > players can burn through their

Re: DIS: Economy and Games

2017-09-23 Thread Nic Evans
On 09/23/2017 06:55 PM, Cuddle Beam wrote: What fatal mistakes can a new player make? Right now, since we lack a basic income or enough 'easy' rewards, new players can burn through their Welcome Package and not be able to replenish it. On Sun, Sep 24, 2017 at 1:52 AM, Nic Evans

Re: DIS: Economy and Games

2017-09-23 Thread Cuddle Beam
What fatal mistakes can a new player make? On Sun, Sep 24, 2017 at 1:52 AM, Nic Evans wrote: > On 09/23/2017 06:38 PM, Alex Smith wrote: > >> On Sun, 2017-09-24 at 01:30 +0200, Cuddle Beam wrote: >> >>> Btw Agoran Geronotocracy has been a problem since forever: >>> http://users.cecs.anu.edu.au/~

Re: DIS: Economy and Games

2017-09-23 Thread Nic Evans
On 09/23/2017 06:38 PM, Alex Smith wrote: On Sun, 2017-09-24 at 01:30 +0200, Cuddle Beam wrote: Btw Agoran Geronotocracy has been a problem since forever: http://users.cecs.anu.edu.au/~michaeln/agora/subgame-manifesto.html#g erontocracy-syndrome One obvious fix is to make it so that it's possib

Re: DIS: Economy and Games

2017-09-23 Thread Alex Smith
On Sun, 2017-09-24 at 01:30 +0200, Cuddle Beam wrote: > Btw Agoran Geronotocracy has been a problem since forever: > http://users.cecs.anu.edu.au/~michaeln/agora/subgame-manifesto.html#g > erontocracy-syndrome One obvious fix is to make it so that it's possible to cash in an economic advantage for

Re: DIS: Economy and Games

2017-09-23 Thread Cuddle Beam
Btw Agoran Geronotocracy has been a problem since forever: http://users.cecs.anu.edu.au/~michaeln/agora/subgame-manifesto.html#gerontocracy-syndrome On Sun, Sep 24, 2017 at 1:09 AM, Josh T wrote: > I have an idea for making goods which is bouncing around in my mind, but I > haven't the time to s

Re: DIS: Economy and Games

2017-09-23 Thread Josh T
I have an idea for making goods which is bouncing around in my mind, but I haven't the time to sit down and write it out. It'd also be my first proposal, so I'm a bit apprehensive at throwing it out into the wild without double-checking some basic things first. 天火狐 On 23 September 2017 at 19:01,

Re: DIS: Economy and Games

2017-09-23 Thread VJ Rada
I think we need to encourage spending. People ignore the current agoran economy too much. People don't ignore the real economy because they need to eat. My vision is to have it be completely impossible to meaningfully participate without paying for it, thus forcing economic participation. I also t

Re: DIS: Economy and Games

2017-09-23 Thread Kerim Aydin
There's two separate issues: 1. How fast should a brand new player be able to catch up with an old player; 2. How much consistent advantage should an officer have over a non-officer. It's confounded because most old players are officers, but given the welcome package I think it's mostly a pr

Re: DIS: Economy and Games

2017-09-23 Thread Nic Evans
On 09/23/2017 04:47 PM, Cuddle Beam wrote: I think a good way to analyze the game design is to guess in how much time the average player (eith average activeness and skill) will achieve a win (or dictatorship) given their join date. If its not the same (or very similar) for someone who was aro

Re: DIS: Economy and Games

2017-09-23 Thread Cuddle Beam
I think a good way to analyze the game design is to guess in how much time the average player (eith average activeness and skill) will achieve a win (or dictatorship) given their join date. If its not the same (or very similar) for someone who was around at the start than someone who joins later,

DIS: Economy and Games

2017-09-23 Thread Kerim Aydin
On Sat, 23 Sep 2017, Owen Jacobson wrote: > As for the gerontocracy argument: Money is an inherently gerontocratic > system. > It abstracts value from labor in a way that allows arbitrary allocation. Ok, I've been mulling this over for the past week or so, and some broad thoughts. I think we