> On Sep 26, 2017, at 12:58 AM, VJ Rada <vijar...@gmail.com> wrote:
> 
> BTW whose idea was it that paying agora for proposals and cfjs would
> cost LESS when agora had LESS money? Can we like insta-fix that?

This was an intentional design decision. From a discussion I had with nichdel 
at the time:

On 06/13/17 23:39, Owen Jacobson wrote:

> So, in short, these actions get less expensive as Agora runs out of money? 
> Interesting. The incentives aren’t totally clear to me - which is probably a 
> good thing.

On Jun 14, 2017, at 1:38 AM, Nic Evans <nich...@gmail.com> wrote:

> Do you mean 'incentives' as in 'encouraging/discouraging gameplay' or do
> you mean it as 'economic strategy'? For the former, a high FV comes from
> a high reserve which happens either because of stamp creation or because
> more work is being made (CFJs and unpassed proposals) than is being
> resolved to the benefit of Agora (judged CFJs and passed proposals).
> High FV discourages making more work while encouraging success. Note
> that w/o objection actions don't stop the other end resulting in pay, so
> a prohibitively high cost should resolve itself.

nichdel has commented elsewhere that a boom-bust cycle was an intentional 
choice, and is not a defect. However, G.’s critique that FV fluctuations are 
too abrupt to be a meaningful incentive system probably applies to FV as 
backpressure, too.

That said, if you think it’s not working, change it! It’ll take at least a 
couple of weeks to get a proposal through that replaces FV with some other 
system, so we’d still have time to live with FV for a bit longer and decide 
whether it’s working for us. If someone (hi) feels strongly e can also float a 
counterproposal that makes some other change.

-o

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