On Sun, 2017-09-24 at 01:30 +0200, Cuddle Beam wrote: > Btw Agoran Geronotocracy has been a problem since forever: > http://users.cecs.anu.edu.au/~michaeln/agora/subgame-manifesto.html#g > erontocracy-syndrome
One obvious fix is to make it so that it's possible to cash in an economic advantage for a win. That way, before long (if the economy is functioning correctly), the experienced players will have won and then will end up behind the newer players as they've spent all their assets on the win. In general, though, I suspect gerontocracy issues are less of an issue than many players think. The most recent time I've seen it be a noticeable problem was in the era of permanently accumulable VLOP, and that went away soon after I initially joined the game, many years ago now. Since then, I don't think we've had an economic system that didn't reset either as a result of people using economic assets to win, or as a result of it being repealed and replaced with something else that had a cap on how much economic advantage you could accrue. (I also note that with the typical rate at which players become inactive, deregister, etc., it tends to be fairly hard to get a considerable age advantage over another player, especially given how often the economic rules reset.) Note that there are two separate issues here: "can new players do something?" and "can experienced players do more?". Making sure that new players aren't locked out is very important. Making sure that they're on a level playing field with experienced players is hard to do fairly, though, as otherwise deregistering and reregistering is a simple way to get rid of any economic disadvantage you might have. In general, I'd suspect that the perfect system involves a) enough starting assets for new players to be able to participate in the game at a reasonable rate (I'd argue AP is sufficient for this), and b) a way to get semipermanent advantages which will fade over time if not maintained, and for which a skilled new player who's trying to accumulate advantage and a skilled existing player who's trying to accumulate advantage will both end up as roughly level frontrunners within a medium timescale (say, a few months; Agora tends not to do anything quickly). -- ais523