On 4/19/23 20:05, nix via agora-discussion wrote:
Oh and for reference, the archive of previous theses is here:
https://agoranomic.org/Herald/theses/
This has been greatly overhauled with an html version of each txt
thesis, and restoration to all of the old theses to make them properly
readable
On Wed, Apr 19, 2023 at 5:02 PM ais523 via agora-business
wrote:
> In conclusion: the way the reset from a radiance win works has
> something of a design conflict with the way that radiance is actually
> rewarded. Get rid of the reset, and suddenly that conflict is gone, and
> many mechanics that
Forgot to add that it could be nice to have dragons start with 3-4 cards to
play with
On Thu, Apr 20, 2023 at 11:16 AM Yachay Wayllukuq
wrote:
>
>
> On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
>> On Wed, Apr 19, 2023 at 7:36 A
Just to add to this, ribbons are another "single-player game", but like
Zelda, it's immense and complex enough for me to find it interesting enough
to 'play'.
On Thu, Apr 20, 2023 at 11:46 AM Yachay Wayllukuq via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> I'd probably reduce the
I'd probably reduce the radiance awards or increase the radiance-to-win
requirement so that the expected frequency of radiance wins stays more or
less the same.
In its own way, yes, I believe it solves the problem of votes having a
strong motivation to vote for radiance interests rather than the b
On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion <
agora-discussion@agoranomic.org> wrote:
> On Wed, Apr 19, 2023 at 7:36 AM Yachay Wayllukuq via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
> > ...
>
>
> Only certain things are doable by contract. Secondly, I
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