[english_learners ] Re: Suggest a Title

2008-09-14 Thread Shine
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Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread Ian Kelly
On Sun, Sep 14, 2008 at 12:28 PM, Pavitra <[EMAIL PROTECTED]> wrote: > On Sunday 14 September 2008 01:17:10 pm comex wrote: >> On Sun, Sep 14, 2008 at 12:50 PM, Pavitra > <[EMAIL PROTECTED]> wrote: >> > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: >> >> I don't like the idea of a dicele

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread Pavitra
On Sunday 14 September 2008 01:17:10 pm comex wrote: > On Sun, Sep 14, 2008 at 12:50 PM, Pavitra <[EMAIL PROTECTED]> wrote: > > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: > >> I don't like the idea of a diceless system, since it would make > >> the result of combat calculable beforeha

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread comex
On Sun, Sep 14, 2008 at 12:50 PM, Pavitra <[EMAIL PROTECTED]> wrote: > On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: >> I don't like the idea of a diceless system, since it would make the >> result of combat calculable beforehand. > > Not necessarily as much as it sounds like. For exampl

Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)

2008-09-14 Thread Pavitra
On Sunday 14 September 2008 01:26:29 am Ian Kelly wrote: > I don't like the idea of a diceless system, since it would make the > result of combat calculable beforehand. Not necessarily as much as it sounds like. For example, your effectiveness in a given combat could be determined by how much of a