On Saturday, January 28, 2012, Jason Grout <jason-s...@creativetrax.com> wrote: > On 1/28/12 10:03 AM, William Stein wrote: >> >> Canvas for complicated scenes is of >> course slow, but at least it works on nearly anything. >> >> Switching from jmol to three.js as our main engine for 3d graphics >> should be high on the roadmap for this year. > > These two statements taken together are concerning. We don't want to penalize the performance for the majority of people (i.e., those with not up-to-date browsers or computers, but can run java). >
Sorry to trouble you, but I think it is time to move past jmol. We could keep jmol as an option indefinitely... but i do not think it should be the default for 3d. It is not robust enough, and it is very, very frusratingly non-interactive: despite many attempts i have never seen a compelling demo of genuine sage <----> jmol interaction. Three.js will make this possible; it will make it easier for prople take 3d images from sage and put them in their own web pages (much more lightweight), supports ios and android -- which is *hugely important* - etc. > But testing out three.js certainly sounds like a great idea, and at least providing it as an option! > I plan to seriously "concern you". > Jason > > > -- > To post to this group, send an email to sage-devel@googlegroups.com > To unsubscribe from this group, send an email to sage-devel+unsubscr...@googlegroups.com > For more options, visit this group at http://groups.google.com/group/sage-devel > URL: http://www.sagemath.org > -- William Stein Professor of Mathematics University of Washington http://wstein.org -- To post to this group, send an email to sage-devel@googlegroups.com To unsubscribe from this group, send an email to sage-devel+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-devel URL: http://www.sagemath.org