On Saturday, January 28, 2012, Jason Grout <jason-s...@creativetrax.com>
wrote:
> On 1/28/12 10:03 AM, William Stein wrote:
>>
>> Canvas for complicated scenes is of
>> course slow, but at least it works on nearly anything.
>>
>> Switching from jmol to three.js as our main engine for 3d graphics
>> should be high on the roadmap for this year.
>
> These two statements taken together are concerning.  We don't want to
penalize the performance for the majority of people (i.e., those with not
up-to-date browsers or computers, but can run java).
>

Sorry to trouble you, but I think it is time to  move past jmol.   We could
keep jmol as an option indefinitely... but i do not think it should be the
default for 3d.   It is not robust enough, and it is very, very
frusratingly non-interactive: despite many attempts i have never seen a
compelling demo of genuine sage <----> jmol interaction.   Three.js will
make this possible; it will make it easier for prople take 3d images from
sage and put them in their own web pages (much more lightweight), supports
ios and android -- which is *hugely important* - etc.

> But testing out three.js certainly sounds like a great idea, and at least
providing it as an option!
>

I plan to seriously "concern you".


> Jason
>
>
> --
> To post to this group, send an email to sage-devel@googlegroups.com
> To unsubscribe from this group, send an email to
sage-devel+unsubscr...@googlegroups.com
> For more options, visit this group at
http://groups.google.com/group/sage-devel
> URL: http://www.sagemath.org
>

-- 
William Stein
Professor of Mathematics
University of Washington
http://wstein.org

-- 
To post to this group, send an email to sage-devel@googlegroups.com
To unsubscribe from this group, send an email to 
sage-devel+unsubscr...@googlegroups.com
For more options, visit this group at http://groups.google.com/group/sage-devel
URL: http://www.sagemath.org

Reply via email to