On 1/31/12 8:53 AM, William Stein wrote:
On Tue, Jan 31, 2012 at 6:27 AM, Jason Grout
<jason-s...@creativetrax.com> wrote:
On 1/30/12 5:11 PM, Jason Grout wrote:
On 1/29/12 1:49 PM, Keshav Kini wrote:
Well, I wonder if we shouldn't ask around a bit more. If a day later you
found something better than pre3d, maybe soon you will find something
even better than three.js? :P As to who would be a good community to ask
about this stuff, though, I have no idea.
I sat down the other day and tried to write a simple three.js viewer.
The biggest frustration I had was the lack of documentation (for
example, apparently there is a way to specify a scene using json---what
is the format? I used the obj->json converter; but of course we don't
want to do that all the time. So I guess it's a matter of reading the
source for the JSON loader or reverse engineering the converter or the
converter output.)
Anyways, I or a student will likely look at this again in the next few
weeks, so if someone is working making a three.js backend, please ping
me (and certainly don't wait for me either!)
A three.js backend is now http://trac.sagemath.org/sage_trac/ticket/12402
Thanks!! I really want to work on this as soon as I get time, and
your initial work is massively appreciated.
No problem. Here is the demo that I'm basing my work on:
http://sage.math.washington.edu/home/jason/threejsboilerplate/
You can get a screenshot by doing 'p' and can go fullscreen too. It's
pretty cool. This was from the learningthreejs.com site.
Jason
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