On 1/28/12 10:03 AM, William Stein wrote:
Canvas for complicated scenes is of
course slow, but at least it works on nearly anything.

Switching from jmol to three.js as our main engine for 3d graphics
should be high on the roadmap for this year.

These two statements taken together are concerning. We don't want to penalize the performance for the majority of people (i.e., those with not up-to-date browsers or computers, but can run java).

But testing out three.js certainly sounds like a great idea, and at least providing it as an option!

Jason


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