On 1/28/12 12:10 PM, Dima Pasechnik wrote:


On Sunday, 29 January 2012 01:54:00 UTC+8, jason wrote:

    On 1/28/12 10:03 AM, William Stein wrote:
     > Canvas for complicated scenes is of
     > course slow, but at least it works on nearly anything.
     >
     > Switching from jmol to three.js as our main engine for 3d graphics
     > should be high on the roadmap for this year.

    These two statements taken together are concerning. We don't want to
    penalize the performance for the majority of people (i.e., those with
    not up-to-date browsers or computers, but can run java).

Well, is it really a majority?


I suppose it's hard to tell. http://www.khronos.org/webgl/wiki/Main_Page indicates that IE doesn't have WebGL, for example. According to the google analytics, about 12.5% of our visits to sagenb.org over the last 6 months have been with IE, and about 2-3% or so have used an older version of Firefox that doesn't support WebGL.


Anyhow, it would be really great to see something less flaky and heavy
than jmol
for teaching purposes (when you can make sure that the right browsers
are used).

I agree (but I would put the blame on java applets, not necesarily jmol particularly). Testing will show how webgl/canvas support compares to jmol.

Jason

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