There's no point, GM2.rgd is affected too, and a piano will sound instead
of glockenspiel depending on your luck. No drums though.
The culprit is QSynth and it was acknowledged here this morning:
https://github.com/rncbc/qsynth/issues/90

Il giorno mar 17 feb 2026 alle ore 14:12 chuck elliot <[email protected]>
ha scritto:

> ok. Just to be sure, try the following:
>
> open an existing problem 'song'.
>
> open device manager and import the GM2.rgd device.
>
> Change all the tracks assigned to 'General Midi' (GM.rgd) to use GM2.
>
> Delete the 'General Midi' (GM.rgd) device from the device manager list.
>
> Save the 'song'.
>
> Close the 'song'.
>
> Re-open the 'song'
>
> Check the tracks are assigned to GM2...
>
> ???
>
>
> On 17/02/2026 09:21, Arnaldo Pirrone wrote:
>
> Thank you, that makes me aware how to save a default studio with GM2.rgd,
> but it won't fix the songs already created.
> I have dozens of rg files that I have put together over time and these are
> always loading the previous GM.rgd studio settings,
> which, I can assure you, were working fine.
> By the way, it looks like I'm not the only one:
>
> https://music.stackexchange.com/questions/141604/wrong-drum-percussion-sound-in-rosegarden
>
>
> Il giorno lun 16 feb 2026 alle ore 23:12 chuck elliot <[email protected]>
> ha scritto:
>
>> Hi Arnaldo,
>>
>> if I understand you correctly I suspect that you are thinking that if you
>> select GM2 as
>>
>> the device then you are setting it as a default for all 'songs' but it
>> does not work like that.
>>
>> The devices are saved with each 'song' (.rg file) and so you need to set
>> them for each 'song'
>>
>> or else set up a default studio with the desired devices as a start
>> position for all 'songs'.
>>
>> See the 'studio' menu for saving a default studio.
>>
>> Apologies if I have misunderstood your issue.
>>
>> Regards,
>>
>> Chuck.
>>
>>
>> On 16/02/2026 15:16, Arnaldo Pirrone wrote:
>>
>> Sorry for bringing this up again, the few times I open Rosegarden I'm
>> still facing the same issue.
>> I recently noticed that if I try to replace GM2.rgd in the MIDI device
>> settings, it will always change to GM.rgd every time I open any .rg file.
>> By conducting further testing with the help of a web based midifile
>> player found at https://chiptune.app/,
>> that also lets you use the fluidsynth engine that's running locally, I
>> noticed that the percussion track is getting initialized properly
>> with the standard kit, while, for some reason, I still get the
>> glockenspiel in Rosegarden.
>> So I have a question, if the problem is the autoload and GM.rgd (which
>> has always worked without the slightest hiccup until mid-late 2024)
>> why isn't GM2.rgd set as default? BTW, I have never used a custom
>> autoload.rg, I don't even know where it is located.
>>
>> Il giorno mar 5 ago 2025 alle ore 19:24 chuck elliot <[email protected]>
>> ha scritto:
>>
>>> I'm using GM2.rgd percussion on channel 10, Standard Kit and the
>>> percussion map is there
>>>
>>> in the Percussion Editor as expected, so I am not having that problem
>>> with GM2.rgd...
>>>
>>> Chuck.
>>>
>>>
>>> On 05/08/2025 16:37, Ted Felix wrote:
>>> >   So it sounds like what Chuck was saying.  With the GM.rgd file
>>> > (which is included in the autoload), the bank select is not being sent
>>> > out on channel 10.  This is causing the problem.  The GM2.rgd device
>>> > file sends out the bank select and fixes the issue.
>>> >
>>> >   Use GM2.rgd and you should be good.  You can also replace your
>>> > autoload with one based on GM2.rgd and you'll always be set each time
>>> > you start a new composition.
>>> >
>>> > > With GM2.rgd I have to untick "Percussion" from instrument parameter
>>> >
>>> >   I'm not sure why you would need to do that.  GM2 has track 10 set as
>>> > percussion as it should be.  That checkbox makes sure the percussion
>>> > banks and percussion key maps are used on track 10. (Looks like there
>>> > is a bug in our GM2.rgd where the percussion key map isn't used for
>>> > the Standard kit like it should be, but everything else looks ok.)
>>> >
>>> >   With GS you can use track 10 for something other than percussion if
>>> > you want, or you can make other tracks into percussion tracks via
>>> > sysex messages.
>>> >
>>> > Ted.
>>> >
>>> > On 8/5/25 12:57 AM, Arnaldo Pirrone wrote:
>>> >> Just tried, I can actually hear percussion with this one.
>>> >>
>>> >> Il giorno lun 4 ago 2025 alle ore 21:02 Ted Felix <[email protected]
>>> >> <mailto:[email protected]>> ha scritto:
>>> >>
>>> >>         Everything looks good.  Plays percussion for me via
>>> fluidsynth.
>>> >>
>>> >>         Definitely seems like something outside rg is to blame.
>>> >>
>>> >>         I've attached a GM2 version for testing.  Does this improve
>>> >>     anything?
>>> >>
>>> >>     Ted.
>>> >>
>>> >>     On 8/4/25 1:32 PM, Arnaldo Pirrone wrote:
>>> >>      > Here. Glockenspiel.
>>> >>      > Another test that I ran was the following command to play a
>>> >> midi file
>>> >>      > fluidsynth -a alsa -m alsa_seq -l -i /usr/share/sounds/sf2/
>>> >>      > FluidR3_GM.sf2 [midifile]
>>> >>      > No glockenspiel but neither full percussion, so I guess it's
>>> not
>>> >>      > rosegarden at this point.
>>> >>      >
>>> >>      > Il giorno lun 4 ago 2025 alle ore 19:09 Ted Felix
>>> >>     <[email protected] <mailto:[email protected]>
>>> >>      > <mailto:[email protected] <mailto:[email protected]>>> ha
>>> scritto:
>>> >>      >
>>> >>      >         I'm not aware of any changes that could cause this
>>> >>     issue.  There
>>> >>      >     could be a problem with your autoload.  Can you do this:
>>> >>      >
>>> >>      >     1. File > New
>>> >>      >     2. Create a short segment on track 10.
>>> >>      >     3. Using matrix or notation, whichever you prefer, drop
>>> some
>>> >>     notes in.
>>> >>      >     4. Play.
>>> >>      >     5. What do you hear?  Drums or glock?
>>> >>      >     6. Save the .rg file and send it to me.
>>> >>      >
>>> >>      >     Ted.
>>> >>      >
>>> >>      >     On 03/08/2025 20:44, Arnaldo Pirrone wrote:
>>> >>      >      > I noticed that every time I load a file which contains a
>>> >>     percussion
>>> >>      >      > track, a glockenspiel sounds instead of it.
>>> >>      >
>>> >>      >
>>> >>      >
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