Thank you, that makes me aware how to save a default studio with GM2.rgd,
but it won't fix the songs already created.
I have dozens of rg files that I have put together over time and these are
always loading the previous GM.rgd studio settings,
which, I can assure you, were working fine.
By the way, it looks like I'm not the only one:
https://music.stackexchange.com/questions/141604/wrong-drum-percussion-sound-in-rosegarden


Il giorno lun 16 feb 2026 alle ore 23:12 chuck elliot <[email protected]>
ha scritto:

> Hi Arnaldo,
>
> if I understand you correctly I suspect that you are thinking that if you
> select GM2 as
>
> the device then you are setting it as a default for all 'songs' but it
> does not work like that.
>
> The devices are saved with each 'song' (.rg file) and so you need to set
> them for each 'song'
>
> or else set up a default studio with the desired devices as a start
> position for all 'songs'.
>
> See the 'studio' menu for saving a default studio.
>
> Apologies if I have misunderstood your issue.
>
> Regards,
>
> Chuck.
>
>
> On 16/02/2026 15:16, Arnaldo Pirrone wrote:
>
> Sorry for bringing this up again, the few times I open Rosegarden I'm
> still facing the same issue.
> I recently noticed that if I try to replace GM2.rgd in the MIDI device
> settings, it will always change to GM.rgd every time I open any .rg file.
> By conducting further testing with the help of a web based midifile player
> found at https://chiptune.app/,
> that also lets you use the fluidsynth engine that's running locally, I
> noticed that the percussion track is getting initialized properly
> with the standard kit, while, for some reason, I still get the
> glockenspiel in Rosegarden.
> So I have a question, if the problem is the autoload and GM.rgd (which has
> always worked without the slightest hiccup until mid-late 2024)
> why isn't GM2.rgd set as default? BTW, I have never used a custom
> autoload.rg, I don't even know where it is located.
>
> Il giorno mar 5 ago 2025 alle ore 19:24 chuck elliot <[email protected]>
> ha scritto:
>
>> I'm using GM2.rgd percussion on channel 10, Standard Kit and the
>> percussion map is there
>>
>> in the Percussion Editor as expected, so I am not having that problem
>> with GM2.rgd...
>>
>> Chuck.
>>
>>
>> On 05/08/2025 16:37, Ted Felix wrote:
>> >   So it sounds like what Chuck was saying.  With the GM.rgd file
>> > (which is included in the autoload), the bank select is not being sent
>> > out on channel 10.  This is causing the problem.  The GM2.rgd device
>> > file sends out the bank select and fixes the issue.
>> >
>> >   Use GM2.rgd and you should be good.  You can also replace your
>> > autoload with one based on GM2.rgd and you'll always be set each time
>> > you start a new composition.
>> >
>> > > With GM2.rgd I have to untick "Percussion" from instrument parameter
>> >
>> >   I'm not sure why you would need to do that.  GM2 has track 10 set as
>> > percussion as it should be.  That checkbox makes sure the percussion
>> > banks and percussion key maps are used on track 10. (Looks like there
>> > is a bug in our GM2.rgd where the percussion key map isn't used for
>> > the Standard kit like it should be, but everything else looks ok.)
>> >
>> >   With GS you can use track 10 for something other than percussion if
>> > you want, or you can make other tracks into percussion tracks via
>> > sysex messages.
>> >
>> > Ted.
>> >
>> > On 8/5/25 12:57 AM, Arnaldo Pirrone wrote:
>> >> Just tried, I can actually hear percussion with this one.
>> >>
>> >> Il giorno lun 4 ago 2025 alle ore 21:02 Ted Felix <[email protected]
>> >> <mailto:[email protected]>> ha scritto:
>> >>
>> >>         Everything looks good.  Plays percussion for me via fluidsynth.
>> >>
>> >>         Definitely seems like something outside rg is to blame.
>> >>
>> >>         I've attached a GM2 version for testing.  Does this improve
>> >>     anything?
>> >>
>> >>     Ted.
>> >>
>> >>     On 8/4/25 1:32 PM, Arnaldo Pirrone wrote:
>> >>      > Here. Glockenspiel.
>> >>      > Another test that I ran was the following command to play a
>> >> midi file
>> >>      > fluidsynth -a alsa -m alsa_seq -l -i /usr/share/sounds/sf2/
>> >>      > FluidR3_GM.sf2 [midifile]
>> >>      > No glockenspiel but neither full percussion, so I guess it's not
>> >>      > rosegarden at this point.
>> >>      >
>> >>      > Il giorno lun 4 ago 2025 alle ore 19:09 Ted Felix
>> >>     <[email protected] <mailto:[email protected]>
>> >>      > <mailto:[email protected] <mailto:[email protected]>>> ha
>> scritto:
>> >>      >
>> >>      >         I'm not aware of any changes that could cause this
>> >>     issue.  There
>> >>      >     could be a problem with your autoload.  Can you do this:
>> >>      >
>> >>      >     1. File > New
>> >>      >     2. Create a short segment on track 10.
>> >>      >     3. Using matrix or notation, whichever you prefer, drop some
>> >>     notes in.
>> >>      >     4. Play.
>> >>      >     5. What do you hear?  Drums or glock?
>> >>      >     6. Save the .rg file and send it to me.
>> >>      >
>> >>      >     Ted.
>> >>      >
>> >>      >     On 03/08/2025 20:44, Arnaldo Pirrone wrote:
>> >>      >      > I noticed that every time I load a file which contains a
>> >>     percussion
>> >>      >      > track, a glockenspiel sounds instead of it.
>> >>      >
>> >>      >
>> >>      >
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