A month or two ago, in a discussion of 2htdp/image and universe, two of us 
independently came up with more or less the same answer to our different 
problems: provide an easy way to render a 2:image to a bitmap, and cache this 
bitmap for rapid display the next time.  This way if your animation had a 
complex but seldom-changing background image, you would compute that image only 
once, and thereafter treat it as though it had been read or copied from a PNG 
or the like, recomputing only ad necessary to place foreground images on it.

Mathew, would that help in your situation?

Steve Bloch
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