I have a package on PLaneT called animated-canvas that does the double buffering automatically. I use it for my own animations.
On Wed, Jul 21, 2010 at 9:53 PM, Noel Welsh <noelwe...@gmail.com> wrote: > Are you doing double buffering? This answer is probably relevant: > > http://lists.racket-lang.org/users/archive/2009-April/032035.html > > HTH, > N. > > On Thu, Jul 22, 2010 at 4:46 AM, Mathew Kurian <bluejamesb...@gmail.com> > wrote: > > Hey guys, > > Recently, I had started coding a game in racket and its grown a bit > > recently. Its still just 2D/ semi 3D, but I am facing some serious > > flickering when running on a linux machine. However, on a Windows it > works > > fine. Its about 310 MB, so its a bit hard on the memory. (not completely > > optimized.) > > So, I was wondering if that was normal? or would it be more likely be the > > program's optimization? > > BTW. I saw the black PNG's were fixed in the latest build. Thank you all. > > Mathew Kurian > _________________________________________________ > For list-related administrative tasks: > http://lists.racket-lang.org/listinfo/users >
_________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/users