On Jul 22, 2010, at 2:25 PM, Mathew Kurian wrote:

> Yes, Matthias...mine is using universe, so i don't think i can pesonally 
> implement double buffering... i think it is caused from the game being to 
> large...but its just a thought you guys are the pros, so you teach me.
> 
> I have a lot of transparency in my images...i personally make them using 
> fireworks and photoshop, so that too might be an issue.


We have noticed performance problems in 2htdp/universe and images before. So 
which image package are you using and can you describe the conditions under 
which you see flickering? (I am assuming that you're running 5.0.) 
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