On Jul 22, 2010, at 2:25 PM, Mathew Kurian wrote:
> Yes, Matthias...mine is using universe, so i don't think i can pesonally > implement double buffering... i think it is caused from the game being to > large...but its just a thought you guys are the pros, so you teach me. > > I have a lot of transparency in my images...i personally make them using > fireworks and photoshop, so that too might be an issue. We have noticed performance problems in 2htdp/universe and images before. So which image package are you using and can you describe the conditions under which you see flickering? (I am assuming that you're running 5.0.) _________________________________________________ For list-related administrative tasks: http://lists.racket-lang.org/listinfo/users