Esteban and you remember you promise me to work on the documentation :)

On Sun, Sep 17, 2017 at 1:35 PM, Esteban Lorenzano <esteba...@gmail.com> wrote:
> yes, he is using that.
> but he is porting it yo UFFI (it was NB) and to 64bits and to Chipmunk 7.0 
> (it was 6.1)
>
> So… in one of those places, is failing :(
>
> Esteban
>
>> On 17 Sep 2017, at 13:32, Stephane Ducasse <stepharo.s...@gmail.com> wrote:
>>
>> Look at http://smalltalkhub.com/#!/~estebanlm/Storm
>>
>> A small game engine.
>>
>> For being able to use this you will need:
>>
>> NB capable VM.
>> Athens.
>> Chipmunk library. You can download it at Chipmunk
>>
>> On Sun, Sep 17, 2017 at 1:31 PM, Stephane Ducasse
>> <stepharo.s...@gmail.com> wrote:
>>> Jean-Baptiste Arnaud extended the Chipmunk binding that esteban did a
>>> while ago and Damien Pollet did a tutorial
>>> at ESUG Annecy to show how to use FFI (nativeboost) to call chipmunk
>>> so it should be around.
>>>
>>> Stef
>>>
>>> On Sat, Sep 16, 2017 at 2:09 PM, alvaro piorno
>>> <alvaropiorno...@gmail.com> wrote:
>>>> Hi Stephan,
>>>> Thanks for your answer, i found the booklet, but it was a draft, so it was
>>>> incomplete. An example of FFIOpaqueObject would be healpful, i think.
>>>> Esteban already talked to me, and is helping me with this.
>>>> What do you mean with "Chipmunk existing bindings" ?.
>>>>
>>>> 2017-09-16 4:42 GMT-03:00 Stephane Ducasse <stepharo.s...@gmail.com>:
>>>>>
>>>>> Hi alvaro
>>>>>
>>>>> Thanks for the question. If you have any suggestion for the booklet on
>>>>> UFFI let us know.
>>>>> I will let esteban anwser because I do not know.
>>>>> BTW did you check the chipmunk existing bindings?
>>>>>
>>>>> Stef
>>>>>
>>>>> On Fri, Sep 15, 2017 at 3:42 PM, alvaro piorno
>>>>> <alvaropiorno...@gmail.com> wrote:
>>>>>> Hi everybody, i´m using UnifiedFFI with Chipmunk2D library .
>>>>>> I want to get a pointer to a C Structure (cpBody) and set a position to
>>>>>> it.
>>>>>> I have a subClass of FFIOpaqueObject to handle pointer.
>>>>>>
>>>>>> This is the "new " ffiCall :
>>>>>>    self ffiCall: #(cpBody* cpBodyNew(cpFloat m, cpFloat i))
>>>>>>
>>>>>> And this is a "seter" ffiCall:
>>>>>>
>>>>>>    self ffiCall: #( void cpBodySetPosition( self, cpVect vector ) ).
>>>>>>
>>>>>> I`m not getting any "error" but the position is not updating.
>>>>>> I tried the same using Chipmunk directly and it works, so there is a
>>>>>> problem
>>>>>> with what i have in Pharo.
>>>>>> Any suggestion?
>>>>>> Thanks in advance.
>>>>>>
>>>>>> Alvaro Piorno
>>>>>
>>>>
>>
>
>

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