Pierce: I already see the repo, i kwnow now the difference and is not the
problem i have now. I made the suggestion for book draft i found, because
theres is no example on it. Thanks for answer.

Stephan : Yes, as Esteban said i´m using that, I´m extending (or trying)
Esteban´s project. And i´m having the problem that esteban metioned. Thanks
for answer.

Ben: I have in C the same example as in Pharo using the physics of
CHipmunk, and in C is working fine, there is a problem in the call to the
function from Pharo in 64 bits. Thanks for answer.


2017-09-17 12:11 GMT-03:00 Ben Coman <b...@openinworld.com>:

>
> On Fri, Sep 15, 2017 at 9:42 PM, alvaro piorno <alvaropiorno...@gmail.com>
> wrote:
>
>> Hi everybody, i´m using UnifiedFFI with Chipmunk2D library .
>> I want to get a pointer to a C Structure (cpBody) and set a position to
>> it.
>> I have a subClass of FFIOpaqueObject to handle pointer.
>>
>> This is the "new " ffiCall :
>>     self ffiCall: #(cpBody* cpBodyNew(cpFloat m, cpFloat i))
>>
>> And this is a "seter" ffiCall:
>>
>>     self ffiCall: #( void cpBodySetPosition( self, cpVect vector ) ).
>>
>> I`m not getting any "error" but the position is not updating.
>> I tried the same using Chipmunk directly and it works, so there is a
>> problem with what i have in Pharo.
>>
>
> A general approach might be to write your own C wrapper around Chipmunk
> library functions which
> just does a debug printout of parameters before calling the wrapped
> function.
> Use these for both from Pharo and your "direct" trial, and see how they
> compare.
>
> cheers -ben
>
>

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