Hi Stephan,
Thanks for your answer, i found the booklet, but it was a draft, so it was
incomplete. An example of FFIOpaqueObject would be healpful, i think.
Esteban already talked to me, and is helping me with this.
What do you mean with "Chipmunk existing bindings" ?.

2017-09-16 4:42 GMT-03:00 Stephane Ducasse <stepharo.s...@gmail.com>:

> Hi alvaro
>
> Thanks for the question. If you have any suggestion for the booklet on
> UFFI let us know.
> I will let esteban anwser because I do not know.
> BTW did you check the chipmunk existing bindings?
>
> Stef
>
> On Fri, Sep 15, 2017 at 3:42 PM, alvaro piorno
> <alvaropiorno...@gmail.com> wrote:
> > Hi everybody, i´m using UnifiedFFI with Chipmunk2D library .
> > I want to get a pointer to a C Structure (cpBody) and set a position to
> it.
> > I have a subClass of FFIOpaqueObject to handle pointer.
> >
> > This is the "new " ffiCall :
> >     self ffiCall: #(cpBody* cpBodyNew(cpFloat m, cpFloat i))
> >
> > And this is a "seter" ffiCall:
> >
> >     self ffiCall: #( void cpBodySetPosition( self, cpVect vector ) ).
> >
> > I`m not getting any "error" but the position is not updating.
> > I tried the same using Chipmunk directly and it works, so there is a
> problem
> > with what i have in Pharo.
> > Any suggestion?
> > Thanks in advance.
> >
> > Alvaro Piorno
>
>

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