yes, he is using that.
but he is porting it yo UFFI (it was NB) and to 64bits and to Chipmunk 7.0 (it 
was 6.1)

So… in one of those places, is failing :( 

Esteban

> On 17 Sep 2017, at 13:32, Stephane Ducasse <stepharo.s...@gmail.com> wrote:
> 
> Look at http://smalltalkhub.com/#!/~estebanlm/Storm
> 
> A small game engine.
> 
> For being able to use this you will need:
> 
> NB capable VM.
> Athens.
> Chipmunk library. You can download it at Chipmunk
> 
> On Sun, Sep 17, 2017 at 1:31 PM, Stephane Ducasse
> <stepharo.s...@gmail.com> wrote:
>> Jean-Baptiste Arnaud extended the Chipmunk binding that esteban did a
>> while ago and Damien Pollet did a tutorial
>> at ESUG Annecy to show how to use FFI (nativeboost) to call chipmunk
>> so it should be around.
>> 
>> Stef
>> 
>> On Sat, Sep 16, 2017 at 2:09 PM, alvaro piorno
>> <alvaropiorno...@gmail.com> wrote:
>>> Hi Stephan,
>>> Thanks for your answer, i found the booklet, but it was a draft, so it was
>>> incomplete. An example of FFIOpaqueObject would be healpful, i think.
>>> Esteban already talked to me, and is helping me with this.
>>> What do you mean with "Chipmunk existing bindings" ?.
>>> 
>>> 2017-09-16 4:42 GMT-03:00 Stephane Ducasse <stepharo.s...@gmail.com>:
>>>> 
>>>> Hi alvaro
>>>> 
>>>> Thanks for the question. If you have any suggestion for the booklet on
>>>> UFFI let us know.
>>>> I will let esteban anwser because I do not know.
>>>> BTW did you check the chipmunk existing bindings?
>>>> 
>>>> Stef
>>>> 
>>>> On Fri, Sep 15, 2017 at 3:42 PM, alvaro piorno
>>>> <alvaropiorno...@gmail.com> wrote:
>>>>> Hi everybody, i´m using UnifiedFFI with Chipmunk2D library .
>>>>> I want to get a pointer to a C Structure (cpBody) and set a position to
>>>>> it.
>>>>> I have a subClass of FFIOpaqueObject to handle pointer.
>>>>> 
>>>>> This is the "new " ffiCall :
>>>>>    self ffiCall: #(cpBody* cpBodyNew(cpFloat m, cpFloat i))
>>>>> 
>>>>> And this is a "seter" ffiCall:
>>>>> 
>>>>>    self ffiCall: #( void cpBodySetPosition( self, cpVect vector ) ).
>>>>> 
>>>>> I`m not getting any "error" but the position is not updating.
>>>>> I tried the same using Chipmunk directly and it works, so there is a
>>>>> problem
>>>>> with what i have in Pharo.
>>>>> Any suggestion?
>>>>> Thanks in advance.
>>>>> 
>>>>> Alvaro Piorno
>>>> 
>>> 
> 


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