yes, he is using that. but he is porting it yo UFFI (it was NB) and to 64bits and to Chipmunk 7.0 (it was 6.1)
So… in one of those places, is failing :( Esteban > On 17 Sep 2017, at 13:32, Stephane Ducasse <stepharo.s...@gmail.com> wrote: > > Look at http://smalltalkhub.com/#!/~estebanlm/Storm > > A small game engine. > > For being able to use this you will need: > > NB capable VM. > Athens. > Chipmunk library. You can download it at Chipmunk > > On Sun, Sep 17, 2017 at 1:31 PM, Stephane Ducasse > <stepharo.s...@gmail.com> wrote: >> Jean-Baptiste Arnaud extended the Chipmunk binding that esteban did a >> while ago and Damien Pollet did a tutorial >> at ESUG Annecy to show how to use FFI (nativeboost) to call chipmunk >> so it should be around. >> >> Stef >> >> On Sat, Sep 16, 2017 at 2:09 PM, alvaro piorno >> <alvaropiorno...@gmail.com> wrote: >>> Hi Stephan, >>> Thanks for your answer, i found the booklet, but it was a draft, so it was >>> incomplete. An example of FFIOpaqueObject would be healpful, i think. >>> Esteban already talked to me, and is helping me with this. >>> What do you mean with "Chipmunk existing bindings" ?. >>> >>> 2017-09-16 4:42 GMT-03:00 Stephane Ducasse <stepharo.s...@gmail.com>: >>>> >>>> Hi alvaro >>>> >>>> Thanks for the question. If you have any suggestion for the booklet on >>>> UFFI let us know. >>>> I will let esteban anwser because I do not know. >>>> BTW did you check the chipmunk existing bindings? >>>> >>>> Stef >>>> >>>> On Fri, Sep 15, 2017 at 3:42 PM, alvaro piorno >>>> <alvaropiorno...@gmail.com> wrote: >>>>> Hi everybody, i´m using UnifiedFFI with Chipmunk2D library . >>>>> I want to get a pointer to a C Structure (cpBody) and set a position to >>>>> it. >>>>> I have a subClass of FFIOpaqueObject to handle pointer. >>>>> >>>>> This is the "new " ffiCall : >>>>> self ffiCall: #(cpBody* cpBodyNew(cpFloat m, cpFloat i)) >>>>> >>>>> And this is a "seter" ffiCall: >>>>> >>>>> self ffiCall: #( void cpBodySetPosition( self, cpVect vector ) ). >>>>> >>>>> I`m not getting any "error" but the position is not updating. >>>>> I tried the same using Chipmunk directly and it works, so there is a >>>>> problem >>>>> with what i have in Pharo. >>>>> Any suggestion? >>>>> Thanks in advance. >>>>> >>>>> Alvaro Piorno >>>> >>> >