This is a good example of the "empowering map" I talk about about
"Pharo/Smalltalk places for you". What we can look forward in 2017 is
different for different people, so going beyond the "most exiting
developments", hype and shiny new things is also a way to show how
Pharo/Smalltalk are different. We can provide shine and hype, but also
we're building stuff for different interests and people and that is even
more worthy to look for the upcoming times (2017 and beyond).
Cheers,
Offray
On 14/12/16 04:15, Dimitris Chloupis wrote:
On Tue, Dec 13, 2016 at 6:15 PM horrido <horrido.hobb...@gmail.com
<mailto:horrido.hobb...@gmail.com>> wrote:
Fellow Pharoers: What is the most exciting development in 2017 to look
forward to? I'm asking for things to put into the end-of-year post
in my
"Make Smalltalk Great Again!" campaign. Thanks.
I would not call it "most exciting development" for anyone but is
definitely for me
Generally the plans for my project Ephestos for 2017 are
1) To create an Unreal API for Pharo
2) To create a Blender API for Pharo
3) To create a Supercollider API for Pharo
Unreal is the most powerful game/graphics engine.
Blender is the most powerful 3d editor.
Supercollider is the most powerful live coding music and audio
synthesis platform.
I have developed the foundation for all three , the only thing
remaining know is to wrap their APIs for Pharo.
So by end of 2017 Pharo will have received a massive boost to its 2d
and 3d graphics capabilities and
music and audio synthesis capabilities.
Supercollider part is not a high priority goal as the other two, but I
think I can squeeze it through.
Low priority goals and less exciting for me are
1) improvements to Nireas expanding its customisability, recreating
the GUI , improving the blue theme and offer multiple other themes too
2) a tool that unifies workspace, system browser and inspector under
one roof. I have not tested yet grafoscopio in detail, so it may form
the basis for this tool
3) further contributions to Pharo By Example and possibly other books