Thank you Ben , but just to clarify those APIs will be partial and depend
on the needs of a game I develop. Obviously it's unrealistic to wrap the
entire Blender or Unreal API in a single year. Each one contains over ten
thousands methods. Probably in a year I can do one hundred methods each
maybe more again depending on the needs of the game.

But I am looking into automatic wrapping like Igor did for NBOpenGL using
header files so I won't need to do this manually which is both time
consuming and boring.

Documentation is also the same story, I won't be porting it to Pharo, again
because I don't need to. That means the user will need to understand both
APIs and know both Python and c++.

So my "ambition" is far smaller than it may seem. In the end I am just one
guy with limited time like most of you.
On Wed, 14 Dec 2016 at 12:46, Ben Coman <b...@openinworld.com> wrote:

> On Wed, Dec 14, 2016 at 5:15 PM, Dimitris Chloupis <kilon.al...@gmail.com>
> wrote:
>
>
> On Tue, Dec 13, 2016 at 6:15 PM horrido <horrido.hobb...@gmail.com> wrote:
>
> Fellow Pharoers: What is the most exciting development in 2017 to look
> forward to? I'm asking for things to put into the end-of-year post in my
> "Make Smalltalk Great Again!" campaign. Thanks.
>
>
> I would not call it "most exciting development" for anyone but is
> definitely for me
>
> Generally the plans for my project Ephestos for 2017 are
>
> 1) To create an Unreal API for Pharo
> 2) To create a Blender API for Pharo
> 3) To create a Supercollider API for Pharo
>
> Unreal is the most powerful game/graphics engine.
> Blender is the most powerful 3d editor.
> Supercollider is the most powerful live coding music and audio synthesis
> platform.
>
>
> I have developed the foundation for all three , the only thing remaining
> know is to wrap their APIs for Pharo.
>
> So by end of 2017 Pharo will have received a massive boost to its 2d and
> 3d graphics capabilities and
> music and audio synthesis capabilities.
>
>
> I like your ambition and you seem to be having great fun, so good luck.
> cheers -ben
>
>
>
> Supercollider part is not a high priority goal as the other two, but I
> think I can squeeze it through.
>
> Low priority goals and less exciting for me are
>
> 1) improvements to Nireas expanding its customisability, recreating the
> GUI , improving the blue theme and offer multiple other themes too
> 2) a tool that unifies workspace, system browser and inspector under one
> roof. I have not tested yet grafoscopio in detail, so it may form the basis
> for this tool
> 3)  further contributions to Pharo By Example and possibly other books
>
>

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