Le 27/04/2016 22:55, Esteban Lorenzano a écrit :
On 27 Apr 2016, at 22:52, Thierry Goubier <thierry.goub...@gmail.com
<mailto:thierry.goub...@gmail.com>> wrote:
Hi Doru,
Le 27/04/2016 22:38, Tudor Girba a écrit :
Hi,
On Apr 27, 2016, at 10:17 PM, Thierry Goubier
<thierry.goub...@gmail.com <mailto:thierry.goub...@gmail.com>> wrote:
Le 27/04/2016 21:26, Hilaire a écrit :
Now I remember I already asked several months ago, and it does not
work.
Editing on the value does not work for me.
http://forum.world.st/GL-inspector-editing-attribute-td4837704.html
The same mis fortune is encountered with Pharo5
I don't imagine how it can be like that and I fell unproductive now
with
Playground and GTInspector, althought I acknowledge there are nice
ideas
in these new tools but it can't be at the price of productivity.
Hopefully you can switch to Workspace and EyeInspector.
With the help of Nicolai Hess, we worked a bit on improving syntax
colouring for the EyeInspector and this has been integrated. Maybe
someone can look into doing the same with GT (to correctly set
#doItReceiver, #doItContext and a few other things related to syntax
highlighting).
What exactly is the problem in GT regarding syntax highlighting?
If you inspect a morph (say GTInspector inspect: Morph new), when you
type bounds (one of Morph instance variables) in the text pane below,
you get a red == erroneous / undefined var.
but that’s not a syntax highlighting problem: is a bindings problem :P
I can let you try to solve it by playing with the bindings ;)
Thierry
Esteban
In the latest 5.0, in EyeInspector, it will correctly highlight bounds
as a defined variable.
Moreover, and the source of the first complaint, in GTInspector,
inspecting bounds will give a nil answer instead of the morph bounds.
Whereas EyeInspector will properly answer (0@0) corner: (50@40).
Thierry
Cheers,
Doru
By the way, would someone know how to force the styler to re-style a
text? When selecting another element in for example a
EyeTreeInspector, this changes the reference class for syntax
highlighting (and the styler correctly picks that) but the existing
text isn't re-colored.
Thierry
Hilaire
Le 27/04/2016 15:51, Sean P. DeNigris a écrit :
HilaireFernandes wrote
instance variables evaluate to nil in the bottom area of the
integrated
inspector.
There is no direct inst var access from the playground. I was
initially
shocked by this as well and have had to resort to #instVarNamed:
on several
occasions. On the bright side, you can edit the values in place in the
'Value' column above.
--
www.tudorgirba.com <http://www.tudorgirba.com>
www.feenk.com
"Value is always contextual."