> On 27 Apr 2016, at 22:52, Thierry Goubier <thierry.goub...@gmail.com> wrote: > > Hi Doru, > > Le 27/04/2016 22:38, Tudor Girba a écrit : >> Hi, >> >>> On Apr 27, 2016, at 10:17 PM, Thierry Goubier <thierry.goub...@gmail.com> >>> wrote: >>> >>> Le 27/04/2016 21:26, Hilaire a écrit : >>>> Now I remember I already asked several months ago, and it does not work. >>>> >>>> Editing on the value does not work for me. >>>> >>>> http://forum.world.st/GL-inspector-editing-attribute-td4837704.html >>>> >>>> The same mis fortune is encountered with Pharo5 >>>> >>>> I don't imagine how it can be like that and I fell unproductive now with >>>> Playground and GTInspector, althought I acknowledge there are nice ideas >>>> in these new tools but it can't be at the price of productivity. >>>> >>>> Hopefully you can switch to Workspace and EyeInspector. >>> >>> With the help of Nicolai Hess, we worked a bit on improving syntax >>> colouring for the EyeInspector and this has been integrated. Maybe someone >>> can look into doing the same with GT (to correctly set #doItReceiver, >>> #doItContext and a few other things related to syntax highlighting). >> >> What exactly is the problem in GT regarding syntax highlighting? > > If you inspect a morph (say GTInspector inspect: Morph new), when you type > bounds (one of Morph instance variables) in the text pane below, you get a > red == erroneous / undefined var.
but that’s not a syntax highlighting problem: is a bindings problem :P Esteban > > In the latest 5.0, in EyeInspector, it will correctly highlight bounds as a > defined variable. > > Moreover, and the source of the first complaint, in GTInspector, inspecting > bounds will give a nil answer instead of the morph bounds. Whereas > EyeInspector will properly answer (0@0) corner: (50@40). > > Thierry > >> Cheers, >> Doru >> >> >>> By the way, would someone know how to force the styler to re-style a text? >>> When selecting another element in for example a EyeTreeInspector, this >>> changes the reference class for syntax highlighting (and the styler >>> correctly picks that) but the existing text isn't re-colored. >>> >>> Thierry >>> >>>> >>>> Hilaire >>>> >>>> >>>> Le 27/04/2016 15:51, Sean P. DeNigris a écrit : >>>>> HilaireFernandes wrote >>>>>>> instance variables evaluate to nil in the bottom area of the integrated >>>>>>> inspector. >>>>> There is no direct inst var access from the playground. I was initially >>>>> shocked by this as well and have had to resort to #instVarNamed: on >>>>> several >>>>> occasions. On the bright side, you can edit the values in place in the >>>>> 'Value' column above. >>>> >>> >>> >> >> -- >> www.tudorgirba.com >> www.feenk.com >> >> "Value is always contextual."