You need a modern graphics card. Open source graphics drivers are not supported because there are very behind in their implementations of OpenGL.
2015-11-24 17:28 GMT-03:00 Volkert <volk...@komponentenwerkstatt.de>: > But not on my linux box .... ubuntu 14.04 :-( > > > > > On 24.11.2015 21:03, Alexandre Bergel wrote: > > Woden works in Pharo 5.0 > I have just tried. > > Alexandre > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > On Nov 24, 2015, at 3:15 PM, Volkert < <volk...@komponentenwerkstatt.de> > volk...@komponentenwerkstatt.de> wrote: > > Cool ... > > Which Pharo Version? I tried Pharo 4.0 and got this error: > > <edcefcdd.png> > > > On 24.11.2015 12:50, Alexandre Bergel wrote: > > Do we have a tutorial? i found only http://woden.ronie.cl. > > What about mouse control and object selection. It that possible? > > > Yes. > > To load Woden: > > Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: > 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) > loadBleedingEdge. > > Try: > =-=-=-==-=-=-==-=-=-==-=-=-= > v := RWView new. > > 1 to: 100 do: [ :i | > e := RWCube element. > e when: RWMouseButtonDown do: [ :ev | > ev element shape color: WDColor green. > ev element changed. > ]. > v add: e. > ]. > RWXZGridLayout on: v elements. > v addInteraction: RWMouseKeyControl. > v camera position: (WDVector3 x: 0.0 y: 0.0 z: 3.0). > v open > =-=-=-==-=-=-==-=-=-==-=-=-= > Use the keys A S D W and the moose to navigate. Click on cube to make them > green > > <Mail Attachment.png> > > Cheers, > Alexandre > > > > > BW, > Volkert > > On 22.11.2015 21:10, Alexandre Bergel wrote: > > We have also put quite some effort on Woden, a 3d engine for Pharo… > > Cheers, > Alexandre > > > On Nov 22, 2015, at 2:56 PM, Dimitris Chloupis < <kilon.al...@gmail.com> > kilon.al...@gmail.com> wrote: > > its possible via my Ephestos project, to render to video or real time but > the project is still very much a WIP. Its doable but require some python > knowledge and knowledge of Blender UI and API. I will be making a true > Pharo API for it fairly soon but as you can imagine these things take time. > > On Sun, Nov 22, 2015 at 6:35 PM Volkert <volk...@komponentenwerkstatt.de> > wrote: > Is this possible with Pharo? > > http://www.asterank.com/3d/ > > BW, > Volkert > > > > > > > > > >