You need a modern graphics card. Open source graphics drivers are not
supported because there are very behind in their implementations of OpenGL.


2015-11-24 17:28 GMT-03:00 Volkert <volk...@komponentenwerkstatt.de>:

> But not on my linux box .... ubuntu 14.04 :-(
>
>
>
>
> On 24.11.2015 21:03, Alexandre Bergel wrote:
>
> Woden works in Pharo 5.0
> I have just tried.
>
> Alexandre
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
> On Nov 24, 2015, at 3:15 PM, Volkert < <volk...@komponentenwerkstatt.de>
> volk...@komponentenwerkstatt.de> wrote:
>
> Cool ...
>
> Which Pharo Version? I  tried Pharo 4.0 and got this error:
>
> <edcefcdd.png>
>
>
> On 24.11.2015 12:50, Alexandre Bergel wrote:
>
> Do we have a tutorial? i found only http://woden.ronie.cl.
>
> What about mouse control and object selection. It that possible?
>
>
> Yes.
>
> To load Woden:
>
> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package:
> 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden)
> loadBleedingEdge.
>
> Try:
> =-=-=-==-=-=-==-=-=-==-=-=-=
> v := RWView new.
>
> 1 to: 100 do: [ :i |
> e := RWCube element.
> e when: RWMouseButtonDown do: [ :ev |
> ev element shape color: WDColor green.
> ev element changed.
> ].
> v add: e.
> ].
> RWXZGridLayout on: v elements.
> v addInteraction: RWMouseKeyControl.
> v camera position: (WDVector3 x: 0.0 y: 0.0 z: 3.0).
> v open
> =-=-=-==-=-=-==-=-=-==-=-=-=
> Use the keys A S D W and the moose to navigate. Click on cube to make them
> green
>
> <Mail Attachment.png>
>
> Cheers,
> Alexandre
>
>
>
>
> BW,
> Volkert
>
> On 22.11.2015 21:10, Alexandre Bergel wrote:
>
> We have also put quite some effort on Woden, a 3d engine for Pharo…
>
> Cheers,
> Alexandre
>
>
> On Nov 22, 2015, at 2:56 PM, Dimitris Chloupis < <kilon.al...@gmail.com>
> kilon.al...@gmail.com> wrote:
>
> its possible via my Ephestos project, to render to video or real time but
> the project is still very much a WIP. Its doable but require some python
> knowledge and knowledge of Blender UI and API. I will be making a true
> Pharo API for it fairly soon but as you can imagine these things take time.
>
> On Sun, Nov 22, 2015 at 6:35 PM Volkert <volk...@komponentenwerkstatt.de>
> wrote:
> Is this possible with Pharo?
>
> http://www.asterank.com/3d/
>
> BW,
> Volkert
>
>
>
>
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>
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>

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