> On 24 Nov 2015, at 16:13, Alexandre Bergel <alexandre.ber...@me.com> wrote: > > I tried in the last version of Moose (6.0) >
Keep in mind that requiring Moose when people do not want to do software analysis is not good. I would never even think about starting with Moose. I do not even want to. If you tell me “load X”, it needs to work in Pharo. > Alexandre > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu <http://www.bergel.eu/> > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > >> On Nov 24, 2015, at 3:15 PM, Volkert <volk...@komponentenwerkstatt.de >> <mailto:volk...@komponentenwerkstatt.de>> wrote: >> >> Cool ... >> >> Which Pharo Version? I tried Pharo 4.0 and got this error: >> >> <edcefcdd.png> >> >> >> On 24.11.2015 12:50, Alexandre Bergel wrote: >>>> Do we have a tutorial? i found only >>>> <http://woden.ronie.cl/>http://woden.ronie.cl <http://woden.ronie.cl/>. >>>> >>>> What about mouse control and object selection. It that possible? >>> >>> Yes. >>> >>> To load Woden: >>> >>> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: >>> 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) >>> loadBleedingEdge. >>> >>> Try: >>> =-=-=-==-=-=-==-=-=-==-=-=-= >>> v := RWView new. >>> >>> 1 to: 100 do: [ :i | >>> e := RWCube element. >>> e when: RWMouseButtonDown do: [ :ev | >>> ev element shape color: WDColor green. >>> ev element changed. >>> ]. >>> v add: e. >>> ]. >>> RWXZGridLayout on: v elements. >>> v addInteraction: RWMouseKeyControl. >>> v camera position: (WDVector3 x: 0.0 y: 0.0 z: 3.0). >>> v open >>> =-=-=-==-=-=-==-=-=-==-=-=-= >>> Use the keys A S D W and the moose to navigate. Click on cube to make them >>> green >>> >>> <Mail Attachment.png> >>> >>> Cheers, >>> Alexandre >>> >>> >>> >>>> >>>> BW, >>>> Volkert >>>> >>>> On 22.11.2015 21:10, Alexandre Bergel wrote: >>>>> We have also put quite some effort on Woden, a 3d engine for Pharo… >>>>> >>>>> Cheers, >>>>> Alexandre >>>>> >>>>> >>>>>> On Nov 22, 2015, at 2:56 PM, Dimitris Chloupis < >>>>>> <mailto:kilon.al...@gmail.com>kilon.al...@gmail.com >>>>>> <mailto:kilon.al...@gmail.com>> wrote: >>>>>> >>>>>> its possible via my Ephestos project, to render to video or real time >>>>>> but the project is still very much a WIP. Its doable but require some >>>>>> python knowledge and knowledge of Blender UI and API. I will be making a >>>>>> true Pharo API for it fairly soon but as you can imagine these things >>>>>> take time. >>>>>> >>>>>> On Sun, Nov 22, 2015 at 6:35 PM Volkert < >>>>>> <mailto:volk...@komponentenwerkstatt.de>volk...@komponentenwerkstatt.de >>>>>> <mailto:volk...@komponentenwerkstatt.de>> wrote: >>>>>> Is this possible with Pharo? >>>>>> >>>>>> http://www.asterank.com/3d/ <http://www.asterank.com/3d/> >>>>>> >>>>>> BW, >>>>>> Volkert >>>>>> >>>>>> >>>>>> >>>> >>>> >>> >> >