have a look at roassal because mathieu started to implement something and he 
realized it was already in the image.

On Nov 23, 2013, at 3:20 PM, kilon alios <kilon.al...@gmail.com> wrote:

> aaaaaahhh come on ... I am not THAT lazy :D 
> 
> of course I have searched it before asking. Unless I am blind I see loads of 
> bezier methods, none that detects whether a point belong to a curve. But now 
> you mention it I think I remember squeak was able to do add points to a curve 
> via click or something similar, because thats what I wan to do. So I will 
> take a look at it , most probably there is a method in there that does this.
> 
> I want the user to click on a curve or line and there a new control point 
> will be placed that will allow the user to shape the line or curve to a finer 
> detail. A standard feature for all vector editors , 3d editors, even image 
> editors.  
> 
> I am sorry if I miss something obvious here, its not laziness , its most 
> likely stupidity or just the fact I am very new with this. This is the first 
> time I try to make a vector editor.Again thank you all for trying to help me, 
> you have done already a lot. 
> 
> 
> On Sat, Nov 23, 2013 at 3:38 PM, Stéphane Ducasse <stephane.duca...@inria.fr> 
> wrote:
> 
> 
> On Nov 23, 2013, at 11:24 AM, kilon alios <kilon.al...@gmail.com> wrote:
> 
>> would I sound too lazy to ask in which class ? 
>> 
>> 
>> On Sat, Nov 23, 2013 at 11:35 AM, Stéphane Ducasse 
>> <stephane.duca...@inria.fr> wrote:
>> there are bezier algo in the system
>> 
>> Stef
>> 
>> On Nov 20, 2013, at 9:55 PM, kilon alios <kilon.al...@gmail.com> wrote:
>> 
>>> yes I found the formula for straight lines and I was wondering what was the 
>>> one for bezier curves, so your reply could not have come a better moment. 
>>> Thanks I will study it and implement it. 
>>> 
>>> 
>>> On Wed, Nov 20, 2013 at 9:21 PM, Hilaire Fernandes 
>>> <hilaire.fernan...@gmail.com> wrote:
>>> Hello,
>>> 
>>> You may want to calculate the distance between the mouse position and
>>> your path (I guess a bezier curve). Then given this distance and a
>>> tolerance to zero you decide if the mouse position is more or less on
>>> your path. Calculating the distance you will also get for free the place
>>> where to add a point on your path.
>>> 
>>> http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html
>>> 
>>> Hilaire
>>> 
>>> 
>>> Le 14/11/2013 21:07, kilon alios a écrit :
>>> > In order to do that I will have to check that the line passes through a
>>> > specific pixel. Or to be more correct that the place that mouse has
>>> > clicked is where my path passes through. How I do that ? Can Athens do
>>> > that ? Can athens tell me which pixels my path passes through ?
>>> >
>>> 
>>> 
>>> --
>>> Dr. Geo http://drgeo.eu
>>> 
>>> 
>>> 
>> 
>> 
> 
> 
> 

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