kilon alios wrote:
would I sound too lazy to ask in which class ?
  

yes. (but you usually are not lazy so you have some quota :)

I can't answer directly since Stef's post is the first I know of it,
but a few interesting things turn up when I try World > Tools > Finder searching for 'bezier' for
* Classes
* Selectors
* Source

cheers -ben


On Sat, Nov 23, 2013 at 11:35 AM, Stéphane Ducasse <
stephane.duca...@inria.fr> wrote:

  
there are bezier algo in the system

Stef

On Nov 20, 2013, at 9:55 PM, kilon alios <kilon.al...@gmail.com> wrote:

yes I found the formula for straight lines and I was wondering what was
the one for bezier curves, so your reply could not have come a better
moment. Thanks I will study it and implement it.


On Wed, Nov 20, 2013 at 9:21 PM, Hilaire Fernandes <
hilaire.fernan...@gmail.com> wrote:

    
Hello,

You may want to calculate the distance between the mouse position and
your path (I guess a bezier curve). Then given this distance and a
tolerance to zero you decide if the mouse position is more or less on
your path. Calculating the distance you will also get for free the place
where to add a point on your path.

http://blog.gludion.com/2009/08/distance-to-quadratic-bezier-curve.html

Hilaire


Le 14/11/2013 21:07, kilon alios a écrit :
      
In order to do that I will have to check that the line passes through a
specific pixel. Or to be more correct that the place that mouse has
clicked is where my path passes through. How I do that ? Can Athens do
that ? Can athens tell me which pixels my path passes through ?

        
--
Dr. Geo http://drgeo.eu



      
    
  

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