Should work after integration. Configuration updated. Need fix review for integration in nativeBoost, will do that with igor this afternoon.
On Nov 14, 2013, at 12:58 PM, Jean Baptiste Arnaud <jbaptiste.arn...@gmail.com> wrote: > ok I have openGL work on my windows 7 machine. > I will update the configuration. But I need to publish also a fix in > NativeBoost win. > This bug is the same related to the VM crash in Pharo dev : [Pharo-dev] > NBOpenGL VM crash. > > I open a bug entry. When It will be integrated. > Window should work well. But if you have any trouble, give me feedback. > > > On Nov 14, 2013, at 12:01 PM, Stéphane Ducasse <stephane.duca...@inria.fr> > wrote: > >> so richie >> >> have a look at the repository and load the latest version to see if they >> work (not using the configuration). >> This is what we will try here (chile). >> >> Stef >> >> On Nov 14, 2013, at 9:58 AM, Richard Wettel <wet...@gmail.com> wrote: >> >>> Thanks everyone! That would be great. >>> Looking forward to having NBOpenGL up and running again. >>> >>> Cheers >>> Ricky >>> >>> >>> On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse >>> <stephane.duca...@inria.fr> wrote: >>>>> >>>>> Right now it cannot even be loaded into 3.0. >>>>> But update is simple (i think JB did that already, just not published?). >>>> Grrr, all my code are published ^^. >>> >>> Where? When did you announce it? >>> Sorry but how can you expect guys from the other part of the planet to know >>> it. >>> Communication in open-source is important because people do not know what >>> others >>> are doing. >>> You know richie asked and ronie too and they are smart guys. But they >>> cannot guess. >>> >>>> For mac: >>>> I do the change for mac last month because I needed it, it is integrated. >>> >>> ah ok this is why it is working on mac. >>> >>>> For linux: >>>> I fix, published, tested and updated the configuration for linux 2 days >>>> ago, because Alex ask me. >>>> On my roommate computer that work (ubuntu ). >>>> But I need feedback. >>> >>> oki we will check that tomorrow I hope. >>> >>>> For windows: >>>> I publish a fix for window yesterday:NBOpenGL-Win-jeanbaptistearnaud.9 but >>>> I do not update configuration because I cannot test it. >>>> I was planned to go test and debug on my home computer (window 7, 64), >>>> tomorrow. >>> >>> Ok we can say it to ronie to have a look. >>> >>>> So, you can expect a fix integrated soon. >>>> >>>> And having a working OpenGL, exactly as it work in pharo 2.0. >>> >>> Excellent. >>> >>>> >>>> >>>>> >>>>>> I have already looked at Roassal 3d, but it was not easy to separate the >>>>>> API from the code. >>>>> >>>>> Strange because even me I could see that the shadder code should not be >>>>> in Roassal 3D but in NBOpenGL :). >>>>> Because Roassal 3d should not be about shadder but about 3D. >>>>> >>>>>> And it is something completely different than what I have been using >>>>>> (and SourceCity, too), because Roassal 3d is using the modern OpenGL >>>>>> methodology (with FBOs and stuff). >>>>> >>>>> Yes they changed the API and deprecated the old way of doing it. >>>> >>>> I will also publish some example (using shadder) that I wrote but it is >>>> still not yet user friendly. >>>> >>>> >>>>>> So, I would really appreciate if that API would find its way from >>>>>> Roassal to NBOpenGL and I could use it for CodeCity. >>>>> >>>>> See below >>>>> >>>>>> Unfortunately I am able to help a lot with that, because I know very >>>>>> little about this and I also don't have enough time (I am doing CodeCity >>>>>> in my spare time). But, if you have concrete things that I can do, I'd >>>>>> be happy to help. >>>>> >>>> >>>>> Three remarks: >>>>> - I know that jean-baptiste worked on moving part of roassal3d to >>>>> NBOpenGL >>>> >>>> Shader part are done for now. >>>> >>>>> - I'm not sure that doing 3d without investing a bit in the underlying >>>>> technology is wise. Because you will be always relying >>>>> on other people and probably frustrated when things are not working. >>>> + 1 >>>> >>>>> - Since JB does not know how to communicate here is what he did for fun >>>>> instead of pushing MoosePython :) >>>>> a renderer to video to videos stream for openGL -> MKV, mp4 based one >>>>> ffmpeg). The code is openGL extra. As an example you >>>>> can get >>>>> https://www.dropbox.com/sh/uyli3tx3drendvj/qzA_Hy0jnk >>>>> \ >>>> >>>>> >>>> >>>> yes, my bad. >>>> >>>>> Now again if nobody builds a jun like library in Pharo it will not exist. >>>> >>>>> >>>>> Stef >>>>> >>>>> >>>>> >>>>>> Cheers >>>>>> Ricky >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Nov 13, 2013 at 9:44 AM, Tudor Girba <tu...@tudorgirba.com> >>>>>> wrote: >>>>>> Hi, >>>>>> >>>>>> I guess that what Ricky is asking is what changed between NBOpenGL 2.0 >>>>>> and 3.0 such that this does not work anymore on Windows. The fact that >>>>>> he mentioned 64 bits is not relevant for this discussion :). >>>>>> >>>>>> I also guess he wants to put some effort into understanding this as well >>>>>> but he needs a bit of guidance. Right Ricky? >>>>>> >>>>>> Cheers, >>>>>> Doru >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Nov 12, 2013 at 2:12 PM, Stéphane Ducasse >>>>>> <stephane.duca...@inria.fr> wrote: >>>>>> Richard >>>>>> >>>>>> you should have a look at ROASSAL 3d because ronie improved the shadder >>>>>> part (no more assembler) >>>>>> and his code should be split in two and one part should go to NBOpenGL. >>>>>> Now he is experiencing some problem with NBOpenGL on windows as you. >>>>>> >>>>>> NativeBoost does not work on 64 bits. Yet but igor is really busy >>>>>> finishing the texteditor (and I can tell you that >>>>>> he does not have fun there). >>>>>> >>>>>> So it is important that you help because we are FULL >>>>>> and sorry about that but really FULL. >>>>>> >>>>>> Ronie will visit us in January and share an office with igor. >>>>>> >>>>>> Stef >>>>>> >>>>>> >>>>>> > Hi >>>>>> > >>>>>> > CodeCity, the project I am working on is based on NBOpenGL. >>>>>> > I'd like to start working on it using Pharo 3, but it seems that >>>>>> > NBOpenGL does not work yet with Pharo 3.0. >>>>>> > >>>>>> > I downloaded from jenkins the latest image with Pharo 3 and tried to >>>>>> > execute the following code on Windows 7, 64 bits: >>>>>> > >>>>>> > GLTTRenderingDemo new openInWorld. >>>>>> > >>>>>> > but I get a 'No suitable implementation found for initializing OpenGL >>>>>> > context for your platform'. >>>>>> > It seems that NBGLContextDriver does not have a subclass for Windows >>>>>> > 64bits. Did I omit something? >>>>>> > >>>>>> > Cheers >>>>>> > Ricky >>>>>> > >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> www.tudorgirba.com >>>>>> >>>>>> "Every thing has its own flow" >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Best regards, >>>>> Igor Stasenko. >>>> >>>> Best Regards >>>> Jean Baptiste Arnaud >>>> jbaptiste.arn...@gmail.com >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >> > > Best Regards > Jean Baptiste Arnaud > jbaptiste.arn...@gmail.com > > > > > > > Best Regards Jean Baptiste Arnaud jbaptiste.arn...@gmail.com